Page 12 of 16

Re: PivotPoints

PostPosted: Sat Jun 04, 2016 5:57 am
by Blademaster
Elixir wrote:
XElite109 wrote:contributor:
No editing: do an animation using nothing but the onion skin as your guide no changes can be made to any of the frames.

Only so many layers: do an animation without an onion skin.


skinning blindly: animate a stick figure without edits or the onion skin.



what if i decide to lie about this ( ͡° ͜ʖ ͡°)


I am able to figure this out.

Edit: Update Samurai (Sticks are for casuals)

Re: PivotPoints

PostPosted: Sat Jun 04, 2016 7:08 am
by tuna
you cant completely turn off the onion skin btw

Re: PivotPoints

PostPosted: Sat Jun 04, 2016 12:22 pm
by Setto
notTuna wrote:you cant completely turn off the onion skin btw

Re: PivotPoints

PostPosted: Sat Jun 04, 2016 12:40 pm
by Four
Neverending
Make an animation that loops smoothly, at least 20 frames
EASY
Image

PostPosted: Sat Jun 04, 2016 9:55 pm
by -▲-
Feelings! or bullied?

Image

Re:

PostPosted: Sun Jun 05, 2016 8:16 am
by Blademaster
-▲- wrote:Feelings! or bullied?

Image


I actually cried a little. (cry

Re: Re:

PostPosted: Sun Jun 05, 2016 12:14 pm
by Xeroz
Blademaster wrote:
-▲- wrote:Feelings! or bullied?

Image


I actually cried a little. (cry


But why am I crying as well?!
This happened to me once...
ItFeltbad...
Poor kid...

Re: PivotPoints

PostPosted: Sun Jun 05, 2016 1:37 pm
by Xeroz
Slow and Steady
Animate a walk
1PP

Image

I mean, I tried...
;-;

Re: PivotPoints

PostPosted: Sun Jun 05, 2016 2:40 pm
by -Y-
Nice fucking rust
Image

Re: PivotPoints

PostPosted: Sun Jun 05, 2016 11:02 pm
by XElite109
Image
slash or wherever it fits lol



Image no editing walk i tried lol

Re: PivotPoints

PostPosted: Mon Jun 06, 2016 2:09 pm
by Xeroz
Pew Pew
Animate a stick figure shooting another stick figure
EASY

Image

Just made this...
^^

Re: PivotPoints

PostPosted: Mon Jun 06, 2016 6:27 pm
by Blademaster
Image
Dance off.

Re: PivotPoints

PostPosted: Mon Jun 06, 2016 6:33 pm
by Finom
Chris you put those spins to great use! How do you always use 3D so naturally and quickly?

Re: PivotPoints

PostPosted: Mon Jun 06, 2016 7:47 pm
by Gary
Image
loop

Re: PivotPoints

PostPosted: Tue Jun 07, 2016 2:04 am
by Blademaster
LiterallyShaking wrote:Chris you put those spins to great use! How do you always use 3D so naturally and quickly?

I should probably make a tutorial how spacing works. If you guys would understand that, the mentioned '3D' will be easy to execute.

Points will be added soon. :p

Nice one Gary.
Looks like you don't have that much rust to break. You'll be back in no time (thumbsup