Pivot Practice: Combos

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Re: Pivot Practice: Combos

Postby XElite109 » Fri Jun 24, 2016 11:00 am

that looks nice ray but its pretty weak should probably increase the fps. I think i might do another combo lol.
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Re: Pivot Practice: Combos

Postby Gouenji32 » Fri Jun 24, 2016 12:52 pm

Here a little combo with my style i guess^^ I tried to show off some power !
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Re: Pivot Practice: Combos

Postby Ray » Fri Jun 24, 2016 5:10 pm

Gouenji32 wrote:Here a little combo with my style i guess^^ I tried to show off some power !
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I think you might've tried to show power by prolonging the impact when you should've done the opposite by making it a frame long and snapping or something like that.

XElite109 wrote:that looks nice ray but its pretty weak should probably increase the fps. I think i might do another combo lol.


I'm used to animating at 15.2....
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Re: Pivot Practice: Combos

Postby XElite109 » Fri Jun 24, 2016 6:00 pm

well thats why its weak...try 17 or 18
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Re: Pivot Practice: Combos

Postby Ray » Fri Jun 24, 2016 8:53 pm

Fps doesn't really change the power its about the poses.

Looks the same at 17.2
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Re: Pivot Practice: Combos

Postby XElite109 » Sat Jun 25, 2016 10:15 am

looks better now at least
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Re: Pivot Practice: Combos

Postby Euclid » Thu Jun 30, 2016 10:34 am

Blademaster wrote:can I submit this as combo?
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Hey that's actually pretty nice! The choreography is well thought and the effects look awesome.

I usually see these flaws on your spacing where you just automatically move the joint opposite to the direction it's going without easing or using a curved motionpath. I get that it's for muscle control but it doesn't suit the way you applied it. Some of the poses could use a bit of work like when he's fighting the 3rd black dude. I also feel like some of the speed lines throughout the animation didn't fit as much as I'd thought it'd be.

All in all your BRC entry is an amazing one. It's pretty nice.

-Y- wrote:Image


Oh hey there Senz- I mean, Kuro. That's a pretty nice combo there! The attacks were chained pretty well and you showed each attack clearly.

I usually have problems with your poses. They look highly unnatural and it really limits the power in your attacks. An example would be that last punch that the offensive stick did. No one punches like that in real life; but I get that it's a finisher of sorts, but you really didn't win in that one.

Next up is your spacing. I'd like to see this animation without the multiframing and the tremors because I feel that you compensated just to add some power into it but you should focus mainly on using your poses to convey power.

All in all I think you can do better. You just need to watch some references and that shit haha.

Ray wrote:I usually never do combos in fighting animations which is why they suck so bad so I think ill start actually trying now.

I watched this a few times and then tried to recreate it without looking back at the video (I cheated a little bit) I think it turned out alright. In the end I decided to only do three kicks.

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Ah, it's you. I've always loved how your style is so smooth and highly distinct at the same time. Prolly cause you animate at like, 15fps haha.

Anyways, You shouldn't foreshorten the limbs too much. I suggest you look at this:

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You see how the forearm gets shorter more it faces the camera? Yeah. It should follow like, an ellipse around the joint.


Next are your poses. When viewing references you should take into account on not only the mechanics; how the movement works, but you should also take into account on how balanced the figure is. If you look at the video you referenced, he took the time to regain his balance. What you did wasn't that bad in terms of the landing movement in itself but it's the ending pose that's the problem. It doesn't look too balanced. But I applaud your effort in looking at references. I myself can get lazy sometimes and just "wing it" hahaha.

All in all it's pretty great. You aren't that shitty at combos. You can even pull off a mean fight.


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Sorry I'm not that active. I have my acting workshop and I'm studying animation at uni and I really need to get into drawing so I've sacrificed my pivot time for it. Doesn't mean I'll leave, but expect less pivots from me. But I'll still cc when I have the time. With that, here's 3 of my wips that will be put on hiatus:

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Spoiler:
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My WIP Halfassed Rising Sun tryout. It was finished in BM's eyes but I felt like I could've added so much more.

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Re: Pivot Practice: Combos

Postby Horsie » Thu Jun 30, 2016 10:56 am

TolSKIE wrote:]Image
Here's me beating the shit outta Flame (Fuck you flame you piece of trash. (scared )[/center][/spoiler].

:O, RIP Flame.
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Re: Pivot Practice: Combos

Postby SIFTER » Thu Jun 30, 2016 12:40 pm

Tol's asked me to be in charge of the thread with him since Blade's left, so expect me to cc your combos every so often, when Tol doesn't.
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Late night 50 frame combo because fuck effort and boredom.
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Re: Pivot Practice: Combos

Postby XElite109 » Fri Jul 01, 2016 11:25 am

good shit tol
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Re: Pivot Practice: Combos

Postby tuna » Fri Jul 01, 2016 12:20 pm

sifter how did you manage to export the gif so well? that BG would normally be butchered when you export bc t's got so many colours/details.
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Re: Pivot Practice: Combos

Postby SIFTER » Fri Jul 01, 2016 2:46 pm

I dunno man. I just ctrl+B ed it then exported the thing at SS4.
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Re: Pivot Practice: Combos

Postby Rix-Sama » Sat Jul 02, 2016 6:05 am

nvm...
Last edited by Rix-Sama on Sat Jul 02, 2016 6:18 am, edited 1 time in total.
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Re: Pivot Practice: Combos

Postby Blademaster » Sat Jul 02, 2016 6:12 am

Rad combo. Rix-Sama. Can't ignore that.
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Re: Pivot Practice: Combos

Postby -▲- » Sun Jul 03, 2016 10:16 pm

Horsie wrote:
TolSKIE wrote:]Image
Here's me beating the shit outta Flame (Fuck you flame you piece of trash. (scared )[/center][/spoiler].

:O, RIP Flame.

:O, RIP Flame²

----


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I dont know what im doing.
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