darkhitman345 wrote:T.01 wrote:darkhitman345 wrote:
Hey can you post more than one of your combos?
IDK what you were talking about in that last question. Were you asking me to post another combo or if you're asking me if you can post more than one combo?
Yh I was asking if
I could post more than one of
my combos
Sure, man! You can post as many times as you like.
Setto wrote:sticks are for casuals
any cnc would be GREAT
Pretty nice improvement there! the figure is balanced and the poses look okay-ish enough. Keep it up!
There are still some flaws there though. The scarf for example, I think you should move the scarf according to how the fullbody moves and it should serve no more as a follow through type of thing. Obviously there still a
little bit of your stop and go thing but yknow, it continues to decrease the more you animate it seems. I think you should do something a little bit more like this:
I know this example sucks but yknow. see how he doesn't like, stop after he punches? He eases his torso and stuff for recovery.
You also need to put in some foreshortening in there as well because the follow through of the attacks looks very awkward. Especially those hooks and kicks. I love how you snapped the torso with the kicks. It really adds to the power of the attack. But i think you should lean it more and put your whole body into it to add more power. Speaking of which that last uppercut lacks anticipation for him to lift the stickfigure up in the air like that. I recommend you should like, crouch more to add anticipation and power.
All in all pretty decent job. Nice fullbody. Keep it up.
Lord wrote:Don't even ask what that kick was. XD
I suck at good combos.
Nice to see you finally post here lmao.
The kicks look decent enough as kicks g- OMG DID YOU JUST RESIZE HIS LEGS.
Anyway, Like i said, the kicks look okay but the anticipation on the second kick lacks fluidity because the movements are a blur before he does that kick pose. If i were to guess, he flipped? In order to fix that you should pose your figure in a way that correlates to the last and the next frame in a clear manner. And if I'm correct and he indeed flipped, you should put some more anticipation on the flip itself which works as an anticipation for the kick itself so it's like a double anticipation thingy since it's a highly flashy moves with spins and stuff. There's also that hand switch part right after the first kick. Did that serve as the anticipation for the flip? If so, you should move the arm and his torso wayy back more to make it work as an anticipation. A very good rule of thumb to think about when it comes to anticipation is to think of it as a rubber band. You go back first before you go forwards.
All in all i can see some improvements in your style since it's much smoother now. Nice job.
Setto wrote:2 in 1 day wowow
Nice job mane.
Okay this one has more of your stop and go thing tho lmao. Even though you snapped the limbs so it generates power it's not enough because power doesn't come from the limbs; it should come from the whole body. Same goes for the kick. You should watch some references and observe how the body moves. (referencereference.com is a pretty nice site to look for references.) There's also that lack of foreshortening again.
All in all it's pretty nice. Not up to par with your usual standards but yknow, we all get there sometimes. Practice more blablabla. If you have any questions hmu on skype or something.
Sorry 'bout the crappy cc's guys. I'm tired af. Maybe I should edit this later once I think of something more helpful to say idk.