Pivot Practice: Combos

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Re: Pivot Practice: Combos

Postby Blademaster » Mon Jul 04, 2016 12:09 am

-▲- wrote:
Horsie wrote:
TolSKIE wrote:]Image
Here's me beating the shit outta Flame (Fuck you flame you piece of trash. (scared )[/center][/spoiler].

:O, RIP Flame.

:O, RIP Flame²

----


Image
Image

I dont know what im doing.


Oh boy i love that stick/combo style. That is looking really nice :))
You're pretty sick man.
Btw come around at our clan discord bro. You're welcome there
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Re: Pivot Practice: Combos

Postby HectorAndres » Sat Jul 16, 2016 2:08 pm

i made this, is valid? :D http://i.imgur.com/yrRkQ9r.gifv

Image (cheesygrin
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Re: Pivot Practice: Combos

Postby Blademaster » Sat Jul 16, 2016 3:59 pm

HectorAndres wrote:i made this, is valid? :D http://i.imgur.com/yrRkQ9r.gifv

Image (cheesygrin

Really cool. :) nice background!
The combo was kinda stop&go-ish. It lacked in that "flow". I suppose you could've done the attacks stronger by creating anticipation before the attacks. That means he tries to get that tension before actually releasing an attack. :)

I am really surprised about your work. You really seem to enjoy animation. You should carry on man. You're really good :)
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Re: Pivot Practice: Combos

Postby HectorAndres » Sat Jul 16, 2016 5:30 pm

thanks really thanks (cheesygrin
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Re: Pivot Practice: Combos

Postby Setto » Sun Jul 17, 2016 12:52 am

HectorAndres wrote:thanks really thanks (cheesygrin

You just keep pumping out these cool anims
Keep it up man ^-^
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
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Re: Pivot Practice: Combos

Postby Euclid » Sat Jul 23, 2016 11:30 am

Image
rusty (idk what that last move is called so I couldn't find any references. Please tell me the name of this move. (smile )
Image
Click the Pic for TDD thread. (Credits to Sifter for making my profile, RB, and Sig.)


"Animate to entertain others, lad. That's the point of animation. Some are too blind to see it though
Being big-headed and sucking balls don't go well in pair."
-Flame
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Re: Pivot Practice: Combos

Postby -▲- » Sat Aug 06, 2016 5:47 pm

TolSKIE wrote:
Image
rusty (idk what that last move is called so I couldn't find any references. Please tell me the name of this move. (smile )


In my country this is called "Chave de Buceta". Dont google it.
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Re: Pivot Practice: Combos

Postby Acid » Sat Aug 06, 2016 7:45 pm

-▲- wrote:
TolSKIE wrote:
Image
rusty (idk what that last move is called so I couldn't find any references. Please tell me the name of this move. (smile )


In my country this is called "Chave de Buceta". Dont google it.


I can say that is indeed true.
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Re: Pivot Practice: Combos

Postby TθPS » Sat Aug 13, 2016 11:23 am

i'm learning combos so i could continue my animation
Image
Alan supposed to continue this, but idk what he's doing.
Image
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Re: Pivot Practice: Combos

Postby Euclid » Sat Aug 13, 2016 11:37 am

Tops620 wrote:i'm learning combos so i could continue my animation
Image
Alan supposed to continue this, but idk what he's doing.

Improvement is real haha! I really like your choice of poses and your choreography is just absolutely spot on! It's also very smooth man, I like it!

The only thing I have a problem on is how most of the joints don't have any relation to each other like how the black dude blocks the blue guy's punch, the torso didn't even move much; and how the torso doesn't move on the flurry of punches the black dude does which makes it look powerless. Your poses have improved, sure but you still need to show some power in those poses. Don't be afraid to instantly switch to heavy spacing when it comes to it. You need to make sure that the guy attacking is shifting his weight through the attack through his poses. The reactions are also pretty odd mainly because of the lack of contraction on the joints. You should exaggerate them more especially on the more powerful attacks. There's also that stance thing you're doing :

Image

Blue: Right way
Red: Wrong way

The reason for this is because the way you positioned the legs look highly unbalanced. Try doing that pose irl and see if you can attack as effectively compared to when you do the blue highlighted pose.

All in all it's pretty nice. You've improved, which is impressive. I dislike the "floppy arms" thing that you do but that seems to be your style so eh.

Alan is too busy doing flash now :(. I'll continue it if you want. (scared
Image
Click the Pic for TDD thread. (Credits to Sifter for making my profile, RB, and Sig.)


"Animate to entertain others, lad. That's the point of animation. Some are too blind to see it though
Being big-headed and sucking balls don't go well in pair."
-Flame
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Re: Pivot Practice: Combos

Postby XElite109 » Sat Aug 13, 2016 12:10 pm

yo tops move the head you cant have it static the whole time or the guy get hit and not ave his head knock back
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Re: Pivot Practice: Combos

Postby Setto » Sat Aug 13, 2016 12:26 pm

I would finish it :^ )
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
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Re: Pivot Practice: Combos

Postby TθPS » Sat Aug 13, 2016 1:35 pm

TolSKIE wrote:I'll continue it if you want. (scared

yes please (scared

Thanks for the CC guys
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Re: Pivot Practice: Combos

Postby FlamingSosej2732 » Wed Aug 24, 2016 3:07 am

Made this yesterday morning...
Spoiler:
Image

As i'm rewatching it, there are some flaws i noticed. There are some parts that are off balanced and about 3 other animators said that the green guy's reaction is off as fuck.
There might be some other flaws too, can yall help my horrible ass?
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Re: Pivot Practice: Combos

Postby Amir » Wed Aug 24, 2016 7:01 am

FlamingSosej2732 wrote:Made this yesterday morning...
Spoiler:
Image

As i'm rewatching it, there are some flaws i noticed. There are some parts that are off balanced and about 3 other animators said that the green guy's reaction is off as fuck.
There might be some other flaws too, can yall help my horrible ass?


The stop and go was very noticeable in the last few punches, also at that time the back of the dude is way too backward. Should lean more forward because now it looks a little odd. Other than that, it looks great, good looking kicks and very smooth movements.
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