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Re: Pivot Practice: Combos

PostPosted: Mon Nov 07, 2016 4:08 am
by Youngster
Spoiler:
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Re: Pivot Practice: Combos

PostPosted: Wed Dec 28, 2016 4:45 pm
by Blademaster
Kick > uppercut > spinkick

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Re: Pivot Practice: Combos

PostPosted: Fri Dec 30, 2016 4:55 am
by Jojishi
The body's hips and shoulders look great and show the body's rotation very well. That last kick looked absolutely insane! Awesome combo man. :)

Re: Pivot Practice: Combos

PostPosted: Thu Mar 09, 2017 1:31 am
by sk8rboi2
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is dis go00OOoOD???????????????????????

Re: Pivot Practice: Combos

PostPosted: Thu Apr 13, 2017 9:15 am
by Meh
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Is this OK?

Re: Pivot Practice: Combos

PostPosted: Fri Apr 14, 2017 5:58 pm
by Blademaster
TheDucker1 wrote:Image
Is this OK?

yes. (thumbsup

Re: Pivot Practice: Combos

PostPosted: Fri Apr 28, 2017 3:36 pm
by Hydrogenex
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Uploaded this to my thread, and I thought why the fuck not, let's slap this in here.
It's a combo, right?

Re: Pivot Practice: Combos

PostPosted: Wed Aug 30, 2017 6:30 pm
by Brandish
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Re: Pivot Practice: Combos

PostPosted: Sun Sep 24, 2017 10:16 am
by Euclid
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Re: Pivot Practice: Combos

PostPosted: Sun Sep 24, 2017 9:50 pm
by Jojishi
Wow Prometheus, that's fantastic! Combos are chained well, nice power and fluidity and the depth you achieved with the shoulders, hips and different shades of colour is awesome.

Re: Pivot Practice: Combos

PostPosted: Mon Sep 25, 2017 3:39 pm
by Michi
might as well
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Re: Pivot Practice: Combos

PostPosted: Tue Sep 26, 2017 1:25 pm
by Euclid
Flame wrote:might as well
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that looks pretty powerful and the poses are exaggerated just right, although I noticed that the shoulders and hips represented in the figure are sort of "diagonal" and it does work, but the pose would read a lot better for me if it functioned as a single line perpendicular to the figure's neck, occasionally bending if needed.

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like, instead of the pose on the left (frame 14) I'd opt for something like on the right. It also looks much clearer as a silhouette.


As for the attacks, the attacks look great and all but I would like to see more variety in the attacks because the choreo has like 9 upper body attacks and just 1 kick. Although it could be just a stylistic choice. If so then ignore that. But even still, it wouldn't hurt to try a healthy balance of punches and kicks and grabs.

The fighting stance could also look a lot more dynamic and appealing if you would take advantage of bending the torso, and changing the directions of the shoulders and hips like:

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doesn't have to be exactly like this, but you get the idea.


I like the way you animated the reactions but I found it kinda weird that the default just bounces right after he hit the floor right after he hit the wall but I guess it adds to the power of the last punch so eh.

All in all it's a pretty great combo.

Re: Pivot Practice: Combos

PostPosted: Fri Sep 29, 2017 3:40 am
by Blademaster
Flame wrote:might as well
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animation itself is nice. I kinda dislike how the shoulders are positioned in the first hits tho.

Re: Pivot Practice: Combos

PostPosted: Mon Oct 16, 2017 1:46 am
by Mark Ivan X719
How about This Combo i made it my self
phpBB [video]


i don't know how to do it on a GIF

Re: Pivot Practice: Combos

PostPosted: Sun Oct 22, 2017 11:10 pm
by Youngster
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