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Re: Pivot Practice: Combos

PostPosted: Thu Jun 16, 2016 8:39 pm
by -▲-
TolSKIE wrote:Haha someone kill me

Anyways..

-▲- wrote:It started to get boring, every animation with the same style...



I'm not enforcing a "style" on anyone. The main purpose of this thread is to help people improve on something I've been practicing my ass off for most of my pivot "career" (yeah hahah). And besides, the only people having similar styles here are hitman and T.01, but I don't mind them doing that style. Mainly because if I did I'd look like a hypocrite because my style is a poor replica haha.



"I'm not enforcing a "style" on anyone. "
I never said that. but its look like when senzo released the DDC and everybody started to do the same movements. the "problem" aren't with senzo style, the "problem" is a bunch of people does not have a dot of originality.I like the fact of everybody is training and getting improvements at combos, and I like more when this have a great execution, but I LOVE to see new things and new styles, to see the personality of the animator at the animation. And anyway this still being a great thread.


--

Bahamut Style
Crono "realism" Style
Senzo Style
Wraybies Style
Tolskie Style

you are among those who most influenced the animators (about the style) . Congratulations.

Re: Pivot Practice: Combos

PostPosted: Sat Jun 18, 2016 2:00 pm
by Euclid
Thanks Bruno, I don't think I'm there yet but I'll strive for that haha!

Image
Idk, maybe I'll finish this tomorrow.

Re: Pivot Practice: Combos

PostPosted: Sat Jun 18, 2016 4:00 pm
by Finom
Take it from Bruno, you've definitely earned it. Anyhow, I think it's almost time that you started adding more dynamic things, like different camera angles, different timings, the cool stuff really. The combo by itself has little wrong with it, besides a lot of the ending kicks having similar concepts. Other than that, this was yet another step up! Keep going (thumbsup

Re: Pivot Practice: Combos

PostPosted: Sat Jun 18, 2016 4:41 pm
by XElite109
damn Tol all them combos boy

Re: Pivot Practice: Combos

PostPosted: Sat Jun 18, 2016 5:29 pm
by -▲-
TolSKIE wrote:Thanks Bruno, I don't think I'm there yet but I'll strive for that haha!

Image
Idk, maybe I'll finish this tomorrow.



Please do something big, 600/800 frames to the DDC or lithium collab.

--

Image
Image

I tried to do something different

Re: Pivot Practice: Combos

PostPosted: Sat Jun 18, 2016 5:38 pm
by Jack
those look incredibly similar.

Re: Pivot Practice: Combos

PostPosted: Sat Jun 18, 2016 6:01 pm
by Blademaster
-▲- wrote:
TolSKIE wrote:Thanks Bruno, I don't think I'm there yet but I'll strive for that haha!

Image
Idk, maybe I'll finish this tomorrow.



Please do something big, 600/800 frames to the DDC or lithium collab.

--

Image
Image

I tried to do something different


Hey man that was really entertaining. Nice :o

Re: Pivot Practice: Combos

PostPosted: Sat Jun 18, 2016 11:32 pm
by Pop
Image

Just whipped this up less then 10 minutes,

Re: Pivot Practice: Combos

PostPosted: Mon Jun 20, 2016 1:19 pm
by Euclid
-▲- wrote:
Image
Image

I tried to do something different

OMG that's awesome man! I love the overall flow of the attacks, the part where the hand like, increases size looks cool and your poses look awesome!

The only thing i can nitpick at this is the lack of anticipation on some of the attacks like the part where the hand increases in size. Other than that it looks pretty great.



Pop wrote:Image

Just whipped this up less then 10 minutes,


Hey that's not half bad. I love that you moved the torso to express power on the punches and it looks pretty smooth.

Like DD15x, the punches lack any anticipation. In your case you need to move the arm backwards so that the punching arm gets ready to strike. What you did with the torso was cool, but it will look better if you moved it relative to the stickfigures body. For instance, snapping the torso but keeping the lower body movement slow makes it look like the stickfigure has separate body parts. Other than that it's pretty nice.


anyways
Image
I got lazy :c

Re: Pivot Practice: Combos

PostPosted: Mon Jun 20, 2016 1:24 pm
by Blademaster
can I submit this as combo?
Image

Re: Pivot Practice: Combos

PostPosted: Mon Jun 20, 2016 3:03 pm
by -▲-
Wow Blademaster, These air effects was so good applied, very original movements and good poses! Great animation man.

Re: Pivot Practice: Combos

PostPosted: Mon Jun 20, 2016 6:01 pm
by Gary
Blademaster wrote:can I submit this as combo?
Image



it was decent but u need to ease more 7.5/10

Re: Pivot Practice: Combos

PostPosted: Mon Jun 20, 2016 7:35 pm
by Finom
Dude that's freaking unreal! Great job, and it didn't seem like anything deteriorated at the end. Pretty cool and inspiring stuff, and great job with the small yet noticeable effects (thumbsup

Re: Pivot Practice: Combos

PostPosted: Mon Jun 20, 2016 11:40 pm
by -Y-
Image

Re: Pivot Practice: Combos

PostPosted: Tue Jun 21, 2016 10:17 pm
by Ray
I usually never do combos in fighting animations which is why they suck so bad so I think ill start actually trying now.

I watched this a few times and then tried to recreate it without looking back at the video (I cheated a little bit) I think it turned out alright. In the end I decided to only do three kicks.

Image


Piv Without Tremor