Stuff and things

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Re: Stuff and things

Postby Jojishi » Wed Feb 22, 2017 10:46 pm

Derelict wrote:
Flame wrote:It is for a game that i help with, yeah.
The name's Fatal Art


I had no idea stuff like this was possible... I just saw some videos of the game. It's really exciting to know some of you guys here in Darkdemon work on it too.

May I suggest taking a look at a game Sifter helped work on? He made a post about it here.

Also, this is amazing Flame! You animated all of the different movements beautifully. I'm very excited to see how it looks in the final game.
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Re: Stuff and things

Postby Paperv » Thu Feb 23, 2017 5:00 am

That's amazing, I'm curious how it'll turn out in the game. Keep it going!
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Re: Stuff and things

Postby Flame » Fri Feb 24, 2017 7:17 pm

more stuff and more things
Heavy punch:
Image

Variations of a special attack:
Light version (light punch key pressed), knocks the enemy away
Image

Heavy version (heavy punch key pressed), launches the enemy upwards
Image

The EX version (light punch and strong punch keys pressed both at once), bounces the enemy off the ground
Image

they're fun to do because they take barely any effort tbh
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: Stuff and things

Postby Blademaster » Fri Feb 24, 2017 7:27 pm

they may not take any effort, but they still take time since you still want a decent a result.

looking great.
How many different animationcycles/moves did you do now for the character? looks like he's almost done.
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Re: Stuff and things

Postby Flame » Sat Feb 25, 2017 3:22 am

Blademaster wrote:they may not take any effort, but they still take time since you still want a decent a result.

Nah not really, each of them took like 10-15 minutes

Blademaster wrote:looking great.
How many different animationcycles/moves did you do now for the character? looks like he's almost done.

So far all the basic movements except diagonal jumps, all normals (normal attacks) except for crouching heavy kick and heavy punch, and jumping light punch and heavy punch. As for specials, i still have to do variations of the special kick (the Light and the EX versions to be exact) and of course, the Hyper Art, which is basically the strongest attack the character has. I'm almost done with him yeah. When i've finished his stuff i'm gonna get down to doing me some DDC13 stuff cause i haven't done shit for it yet lol.

On another note, there is an open online beta version of the game already available to public. I can link the download as well as the discord server where people usually match up if anyone is interested.

Edit:
Made some new specials (one of them's not really new)
Light Version (Shorter range, lower damage but comes out quicker)
Image
Strong Version (Longer range, higher damage, comes out slower but knocks down)
Image
The EX Version (Has a followup low sweep in case someone dodges the high kick)
Image
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: Stuff and things

Postby Gary » Sat Feb 25, 2017 12:43 pm

i like i like i like
"You may think I am joking, but I will fuck you." -Mat

DDC: 1675/1675
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Re: Stuff and things

Postby The Black Mamba » Sat Feb 25, 2017 2:27 pm

Those are stupid smooth man, I love the moves you're incorporating. What kind of program lets you use animation and character design from pivot in the game? Would of loved to make a video game with one of my full bodies.
(lazy as shit though :/)
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Re: Stuff and things

Postby Llama » Sat Feb 25, 2017 2:32 pm

Oh look at mr fancy over here showing off like he's hot shit

Jk that's really cool man can't wait to see your guy in fatal art
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Re: Stuff and things

Postby Flame » Wed Mar 15, 2017 3:30 pm

Image

S P E S H U L A T T A C K
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: Stuff and things

Postby Jojishi » Sat Mar 18, 2017 10:16 pm

Wow man I'm very impressed. That special attack looks very video-gamey, probably helped by the way you animated the hands stopping as he was in anticipation.

The other three animations are ace. What I really like in these is how you've used squash and stretch to add even more power. Also, that bottom animation with the sweep attack was so fun to watch. It has a very lively and free sort of feeling about it.
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