Two Handed Sword practice

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Two Handed Sword practice

Postby Michi » Mon Sep 18, 2017 7:10 am

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Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: Two Handed Sword practice

Postby Blademaster » Mon Sep 18, 2017 11:18 am

oh that was great flame!
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Re: Two Handed Sword practice

Postby Raymond » Mon Sep 18, 2017 8:03 pm

That's a cool animation man. I like how you give your stickfigure hips and shoulders.
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Re: Two Handed Sword practice

Postby SIFTER » Tue Sep 19, 2017 1:49 am

Looks good doooood
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Re: Two Handed Sword practice

Postby Michi » Tue Sep 19, 2017 4:00 am

thank. would appreciate actual criticism more than compliments but still thanks boys i appreciate y'all
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: Two Handed Sword practice

Postby Euclid » Tue Sep 19, 2017 6:31 am

Nice spacing and poses and all, and I know this came from a realistic sword practice as a reference, but don't forget one of the principles of animation which is "Exaggeration". Don't be afraid to sacrifice some realism to add some sort of appeal to the sword movements. I personally think this is why most anime/cartoons/video games have this edgy flinging-the-sword-around sorta moves; not to be realistic, but to be exaggerated and more appealing for people to view. Not saying that you should get into those moves, you can still make realistic sword movements in terms of choreography, but try to play around with the timing and spacing and the poses and stuff. Kinda like your old 2h sword practices.

I also half expected for you to add some sort of personality to the figure like you usually do, but this is practice so eh.
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