Punch

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Punch

Postby Jojishi » Fri Sep 22, 2017 7:43 pm

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Re: Punch

Postby SIFTER » Fri Sep 22, 2017 7:47 pm

Yuss you cameback. Absolutely love the anticipation.
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Currently animating: pending...
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Re: Punch

Postby Jojishi » Fri Sep 22, 2017 7:51 pm

Sifter wrote:Yuss you cameback. Absolutely love the anticipation.

Thanks man. Yeah, I'm trying to get back into it. I really want to get back to animating DBZ 5.

I feel empty if I don't animate... It's a need that I have to fulfil.
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Re: Punch

Postby Blademaster » Sat Sep 23, 2017 4:21 am

Jojishi wrote:
Sifter wrote:Yuss you cameback. Absolutely love the anticipation.

Thanks man. Yeah, I'm trying to get back into it. I really want to get back to animating DBZ 5.

I feel empty if I don't animate... It's a need that I have to fulfil.

Animation is an addiction, a love&hate relationship, basically your girlfriend just without sex.

Smooth anim, work on your balance.
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Re: Punch

Postby Mike » Sat Sep 23, 2017 6:46 am

Nice animation, extremely smooth as always my dude.
The only gripe i have with it is how tiny the step the guy takes is, considering how much he raises the leg in anticipation. If you maybe put the leg forwards more and made the character lean into the attack dragging the arm behind a bit, it would potentially give it more power iunno, if you gave me the .piv i'd show you what i mean exactly
Looks good tho glad to see you animating my dude
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Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: Punch

Postby Cressel » Sun Sep 24, 2017 1:06 pm

It's good to see you drop something even if its simple. Good stuff your style is the same.
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Re: Punch

Postby Jojishi » Sun Sep 24, 2017 9:41 pm

Flame wrote:Nice animation, extremely smooth as always my dude.
The only gripe i have with it is how tiny the step the guy takes is, considering how much he raises the leg in anticipation. If you maybe put the leg forwards more and made the character lean into the attack dragging the arm behind a bit, it would potentially give it more power iunno, if you gave me the .piv i'd show you what i mean exactly
Looks good tho glad to see you animating my dude

I see what you mean. The leg doesn't step out much at all, and the arm could have dragged behind more (which is what I was trying to do, but I guess I didn't exaggerate things enough). Thanks for the advice man.

Thanks for the comments guys. I know this animation was super simple but I'm basically just trying to get back into things right now.
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Re: Punch

Postby Mark Ivan X719 » Wed Oct 11, 2017 5:10 am

Your DBZ 5 has Alot Of Frames How Many Is the Frames Gonna be and that punch is sick
Pivot Animation Goku Vs Vegeta [Part 2] - 245 Frames
MARK IVAN COROS X719
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Re: Punch

Postby Pivot Gamer » Wed Oct 11, 2017 12:00 pm

Yay!! You´re back :D, i love your animations
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Re: Punch

Postby FrozenSoulHD » Sun Oct 15, 2017 11:44 am

I don't know how you have the patience to make such detailed animation, but keep it up man (thumbsup
You have no idea how much hype you have created by posting that DBZ 5 Time Lapse... Hope your back gets better (frown
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