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Punch

PostPosted: Fri Sep 22, 2017 7:43 pm
by Jojishi
Image

Re: Punch

PostPosted: Fri Sep 22, 2017 7:47 pm
by SIFTER
Yuss you cameback. Absolutely love the anticipation.

Re: Punch

PostPosted: Fri Sep 22, 2017 7:51 pm
by Jojishi
Sifter wrote:Yuss you cameback. Absolutely love the anticipation.

Thanks man. Yeah, I'm trying to get back into it. I really want to get back to animating DBZ 5.

I feel empty if I don't animate... It's a need that I have to fulfil.

Re: Punch

PostPosted: Sat Sep 23, 2017 4:21 am
by Blademaster
Jojishi wrote:
Sifter wrote:Yuss you cameback. Absolutely love the anticipation.

Thanks man. Yeah, I'm trying to get back into it. I really want to get back to animating DBZ 5.

I feel empty if I don't animate... It's a need that I have to fulfil.

Animation is an addiction, a love&hate relationship, basically your girlfriend just without sex.

Smooth anim, work on your balance.

Re: Punch

PostPosted: Sat Sep 23, 2017 6:46 am
by Michi
Nice animation, extremely smooth as always my dude.
The only gripe i have with it is how tiny the step the guy takes is, considering how much he raises the leg in anticipation. If you maybe put the leg forwards more and made the character lean into the attack dragging the arm behind a bit, it would potentially give it more power iunno, if you gave me the .piv i'd show you what i mean exactly
Looks good tho glad to see you animating my dude

Re: Punch

PostPosted: Sun Sep 24, 2017 1:06 pm
by Cressel
It's good to see you drop something even if its simple. Good stuff your style is the same.

Re: Punch

PostPosted: Sun Sep 24, 2017 9:41 pm
by Jojishi
Flame wrote:Nice animation, extremely smooth as always my dude.
The only gripe i have with it is how tiny the step the guy takes is, considering how much he raises the leg in anticipation. If you maybe put the leg forwards more and made the character lean into the attack dragging the arm behind a bit, it would potentially give it more power iunno, if you gave me the .piv i'd show you what i mean exactly
Looks good tho glad to see you animating my dude

I see what you mean. The leg doesn't step out much at all, and the arm could have dragged behind more (which is what I was trying to do, but I guess I didn't exaggerate things enough). Thanks for the advice man.

Thanks for the comments guys. I know this animation was super simple but I'm basically just trying to get back into things right now.

Re: Punch

PostPosted: Wed Oct 11, 2017 5:10 am
by Mark Ivan X719
Your DBZ 5 has Alot Of Frames How Many Is the Frames Gonna be and that punch is sick

Re: Punch

PostPosted: Wed Oct 11, 2017 12:00 pm
by PG da boi
Yay!! You´re back :D, i love your animations

Re: Punch

PostPosted: Sun Oct 15, 2017 11:44 am
by FrozenSoulHD
I don't know how you have the patience to make such detailed animation, but keep it up man (thumbsup
You have no idea how much hype you have created by posting that DBZ 5 Time Lapse... Hope your back gets better (frown