Kick testings

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Kick testings

Postby Clauraz » Wed Apr 09, 2014 7:01 am

I posted this on the other forum, this would be the fixed version for now.
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(I might get rid of the sand bag all together)
Anyone with an idea of how to continue it?
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Re: Kick testings

Postby tenks » Wed Apr 09, 2014 7:02 am

The kick itself looks p great man, the physics of the sandbag need work, you could do some little steps and throw in some punches and maybe try a sweep or something.
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Re: Kick testings

Postby Clauraz » Wed Apr 09, 2014 7:11 am

Thanks man, I can never get like rope/tentacle/bag like physics. Should be something I work on one day haha.
Few punches sounds sweet but how would I animate a sweep? always wanted to try one.
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Re: Kick testings

Postby tenks » Wed Apr 09, 2014 7:14 am

It's a somewhat advanced movement, so a lot of resizing is involved and the actual sweep should be around 1-3 frames anything longer looks off.
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Re: Kick testings

Postby Mitch » Wed Apr 09, 2014 7:18 am

tenks pretty much covered the movement aspect of things. So just a little nitpick, don't use a black base on top of the black part of your background gradient man.
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Re: Kick testings

Postby Clauraz » Wed Apr 09, 2014 7:47 am

Sounds a little weird but not to hard, in what parts would I re-size it?

Yeah it's not that dark on my screen, gif rapes/10 ill make him green though
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Re: Kick testings

Postby tenks » Wed Apr 09, 2014 7:51 am

Mostly the legs obv. to create that illusion of the spin and a little bit on the torso to make it look like he's leaning into it.
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Re: Kick testings

Postby Clauraz » Wed Apr 09, 2014 7:58 am

It sounds really complicated hahaha, could you do a rough copy for me n post the .piv?
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