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Kick testings

PostPosted: Wed Apr 09, 2014 7:01 am
by Clauraz
I posted this on the other forum, this would be the fixed version for now.
Image
(I might get rid of the sand bag all together)
Anyone with an idea of how to continue it?

Re: Kick testings

PostPosted: Wed Apr 09, 2014 7:02 am
by tenks
The kick itself looks p great man, the physics of the sandbag need work, you could do some little steps and throw in some punches and maybe try a sweep or something.

Re: Kick testings

PostPosted: Wed Apr 09, 2014 7:11 am
by Clauraz
Thanks man, I can never get like rope/tentacle/bag like physics. Should be something I work on one day haha.
Few punches sounds sweet but how would I animate a sweep? always wanted to try one.

Re: Kick testings

PostPosted: Wed Apr 09, 2014 7:14 am
by tenks
It's a somewhat advanced movement, so a lot of resizing is involved and the actual sweep should be around 1-3 frames anything longer looks off.

Re: Kick testings

PostPosted: Wed Apr 09, 2014 7:18 am
by Mitch
tenks pretty much covered the movement aspect of things. So just a little nitpick, don't use a black base on top of the black part of your background gradient man.

Re: Kick testings

PostPosted: Wed Apr 09, 2014 7:47 am
by Clauraz
Sounds a little weird but not to hard, in what parts would I re-size it?

Yeah it's not that dark on my screen, gif rapes/10 ill make him green though

Re: Kick testings

PostPosted: Wed Apr 09, 2014 7:51 am
by tenks
Mostly the legs obv. to create that illusion of the spin and a little bit on the torso to make it look like he's leaning into it.

Re: Kick testings

PostPosted: Wed Apr 09, 2014 7:58 am
by Clauraz
It sounds really complicated hahaha, could you do a rough copy for me n post the .piv?