YELL0 thread

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YELL0 thread

Postby YELL0 » Wed May 17, 2017 2:56 am

With the last thread that something happened(( So I'm from russia so forgive me for my english. I started reading books to enhance the animation.

unfinished animation
Yo, Give tutorials on fight:з
a straight jump.gif
a straight jump.gif (44.87 KiB) Viewed 602 times
standing hight jump.gif
standing hight jump.gif (92.16 KiB) Viewed 602 times
test jump.gif
test jump.gif (82.17 KiB) Viewed 602 times
Last edited by YELL0 on Mon Oct 30, 2017 9:39 am, edited 1 time in total.
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Re: YELL0 thread

Postby TθPS » Thu May 18, 2017 7:37 am

Those jumps are neat, its pretty flow even with the weird spacing.
Whatsoever, you dont have to make a new thread to post an animation, simply edit it, also, these gifs are way too big for the thread itself, use [spoiler] or [tn=] to make it smaller
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Re: YELL0 thread

Postby Bullzeye » Fri May 19, 2017 1:32 am

u made me remember this gut back from a year or 2, i dont know if he is still here, i guess his name was wraybies! he too used to make jumps and parkour, he was so awesome but even so he almost never posted on his thread, he was veteran then! i guess there was a mention of him in staff vs regulars.
anyway these animations are good on the subject of physics, but the camera seems to be glitching, u can learn a bt about spacing in the tutorial section...
oh wait, tops already pointed that out, never mind!
keep animating and you might become wraybies 2.0.
keep animating, see ya around!
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Re: YELL0 thread

Postby ZucchiniJuice » Fri May 19, 2017 2:39 am

A lil bit too busy to do a full cnc but ima tell you that using an img hosting website like imgur and doing "[img}*url here*[/img] is much better than adding attachments. DD's chat system of adding attachments is subpar... it works... but its subpar.

Honestly, I suck at any percise-detail cnc. I can do big picture ones cnc pretty good tho.
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Re: YELL0 thread

Postby Fleance » Fri May 19, 2017 11:25 am

You seem to definitely understand what you need to do. Now go back and refine the animations. Look for shakiness and stiffness. Things that will make the animations frames flow with one another try different things ex: If I move this joint what will this joint need to do in the next frame. You are doing really well keep at it and look for the smaller things by looking at the stick figure in sections instead of as an entire animation. One leg or arm at a time and try to make that specific piece work into the rest of the animation. You have great potential and I'm looking forward to more animations from you.

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Re: YELL0 thread

Postby some nooby animator » Sat May 20, 2017 3:20 am

nice physics yello your getting better!
I see you looked at my signature (insert lenny here)
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