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Re: Madness's Projects

PostPosted: Tue Dec 23, 2014 2:50 am
by TheLegendV
MadnessThunder wrote:
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If anyone can give me some tips on how to improve on my stances, that would be great.


OK Here's a tip:
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To make a good stance, try moving the arms, the body and the leg. And when the stick figure was close to punching, make the victim REACT. THAT IS VeRy important! Also, in EVERY frame in animation the stick figure must always move their body's and things to make the animation more realistic.



Or just try to look at my thread and see how the stick figure moves

Re: Madness's Projects

PostPosted: Tue Dec 23, 2014 2:57 am
by Madnessthunder
Well, yea I know that. Most of these are test animations so I don't make the person getting hit move until being hit to make it easier on myself. I know you need to make them move in every frame, my problem is making the actual STANCE like how he stands look realistic. The way they pull of punches and kicks to make them look non-awkward etc. But thanks.

Re: Madness's Projects

PostPosted: Tue Dec 23, 2014 3:42 am
by TheLegendV
Well, i don't really know about ''awkward'' movements, but lemme comment on that Feedback animation.

Read this :
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Well, i just noticed something weird going on the animation. At first the victim was standing looking at the left side.THEN he just turned around instantly. Without turning around (moving) his body or head.It seemed unrealistic. If you want a stickman to turn around DO NOT turn around like that it looked unrealistic.

Re: Madness's Projects

PostPosted: Tue Dec 23, 2014 4:34 am
by Madnessthunder
TheLegendV wrote:Well, i don't really know about ''awkward'' movements, but lemme comment on that Feedback animation.

Read this :
Spoiler:
Well, i just noticed something weird going on the animation. At first the victim was standing looking at the left side.THEN he just turned around instantly. Without turning around (moving) his body or head.It seemed unrealistic. If you want a stickman to turn around DO NOT turn around like that it looked unrealistic.


Lmao yea don't worry about rating my signature it was just a joke. I didn't actually try to make it look good.

And what I meant by awkward movements was that the stickfigures do things that look weird and un-needed. I need to work on getting things to look like they belong there. Hard to explain, but it's a key to improving for me.

Re: Madness's Projects

PostPosted: Fri Dec 26, 2014 11:08 pm
by Madnessthunder
Update with a new flippy thing.

Re: Madness's Projects

PostPosted: Sat Dec 27, 2014 10:15 pm
by Madnessthunder
New small little test

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I might make this my main base thingy, liking it a lot.

Re: Madness's Projects

PostPosted: Wed Dec 31, 2014 1:42 am
by Madnessthunder
Update with Camera Test. Gonna go back to weapons now..

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Re: Madness's Projects

PostPosted: Sat Jan 03, 2015 10:43 pm
by Madnessthunder
Long time, no updates. Alot of my animations lately have blown hard, so heres this..

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Re: Madness's Projects

PostPosted: Sun Jan 04, 2015 7:52 pm
by Madnessthunder
Like I said I would, starting to go back to weapons. A lot of my animations lately were garbage, hence no updates in a while. But this one I think was pretty good..

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Re: Madness's Projects

PostPosted: Wed Jan 14, 2015 6:45 am
by Madnessthunder
This stuff
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Re: Madness's Projects

PostPosted: Sat Jan 17, 2015 12:08 pm
by Madnessthunder
Part 2 update

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Re: Madness's Projects

PostPosted: Sat Jan 17, 2015 12:34 pm
by Anton
How the hell a tear can move horizontally ? xD

Re: Madness's Projects

PostPosted: Sat Jan 17, 2015 12:45 pm
by Madnessthunder
Anton wrote:How the hell a tear can move horizontally ? xD



uh.. just go with it for now, I'll fix it next time I work on it. Also, thanks for telling me that I would have been retarded and kept it there

Re: Madness's Projects

PostPosted: Sat Jan 24, 2015 7:34 pm
by Madnessthunder
Quick Update:

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Re: Madness's Projects

PostPosted: Sat Jan 24, 2015 9:44 pm
by Biscuit
The animation is really smooth and the poses were fantastic. The first punch looked really weak for that kind of reaction tho. That was my only concern about that animation