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Re: [REVERENCE'S THREAD] my best anim so far imo [NEW]

PostPosted: Wed May 14, 2014 8:58 am
by Mitch
Reverence wrote:And Mitch, it WAS Marv inspired, it was hard to sync up my base with his base though.

So uh. You openly rotoscoped the movement?
I mean, yeah just try to avoid that.

Re: [REVERENCE'S THREAD] my best anim so far imo [NEW]

PostPosted: Wed May 14, 2014 7:51 pm
by Reverence
Mitch wrote:
Reverence wrote:And Mitch, it WAS Marv inspired, it was hard to sync up my base with his base though.

So uh. You openly rotoscoped the movement?
I mean, yeah just try to avoid that.


But then again, how many movements are copied frame by frame from tutorials? How many kicks and punches and combos are reproduced from other works? Besides, it wasn't exact rotoscoping, I added some frames and realigned joints.

Re: Another blood animation, thoughts? [REV'S THREAD]

PostPosted: Thu May 15, 2014 4:41 am
by Anton
But then again, how many movements are copied frame by frame from tutorials? How many kicks and punches and combos are reproduced from other works?

Keep this kind of activity for freestyle, or personal training, you can't be ranked seriously when you copy the tut's

Re: [REVERENCE'S THREAD] my best anim so far imo [NEW]

PostPosted: Thu May 15, 2014 5:26 am
by Mitch
Reverence wrote:But then again, how many movements are copied frame by frame from tutorials? How many kicks and punches and combos are reproduced from other works?

Tuts are there as a guideline and nothing more. And I mean you can play it off as mere inspiration as much as you like but fact of the matter is the movement is a near carbon copy minus the quality, plus if you don't even take 2 second to credit him your intentions don't come off as too good.

Re: Another blood animation, thoughts? [REV'S THREAD]

PostPosted: Thu May 15, 2014 5:02 pm
by Ashero
what are those fire effects
i needthem plz
Great anims. Really, what needs to be worked on is flow, as sometimes stickfigures stop for a while then continue instead of having a 'rolling-type' motion.

Re: Another blood animation, thoughts? [REV'S THREAD]

PostPosted: Sun May 18, 2014 5:06 am
by Fear
You over ease stuff.

Re: Rev's Thread [Been a while, new one up. Thread reorganiz

PostPosted: Sat May 31, 2014 3:20 pm
by Reverence
new one up.

Re: Rev's Thread [Been a while, new one up. Thread reorganiz

PostPosted: Sat May 31, 2014 4:03 pm
by Cheese
I really liked that slow mo in your most recent one.
The chair just seems to stop after it hits the ground again.
Also, seperate heads are the best ^.^

Re: Rev's Thread [Been a while, new one up. Thread reorganiz

PostPosted: Sat May 31, 2014 8:22 pm
by Leo
That's weird. When he jump through the window that his big and the hotel is is like small to that guy.

Re: Rev's Thread [Been a while, new one up. Thread reorganiz

PostPosted: Sat May 31, 2014 9:12 pm
by Reverence
DevilDog wrote:That's weird. When he jump through the window that his big and the hotel is is like small to that guy.


Well, I made it so the guy is bigger than the window in which he jumped out of.

Re: Rev's Thread [Been a while, new one up. Thread reorganiz

PostPosted: Sat May 31, 2014 9:26 pm
by Kompressor
Hi man, I really like your animations. It seems like you have a general idea how to ease your stick figures but I do see some stiffness and errors in physics, but overall nice animations.