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Re: Gouenji's Thread ! - UPDATE

PostPosted: Wed May 13, 2015 4:12 pm
by Gouenji32
New Update with a master combo i made with valtu's stick :) !! CC it please i worked hard though the end is a bit stiff and shaky...

Re: Gouenji's Thread ! - UPDATE Master combo (improvment)

PostPosted: Thu May 14, 2015 2:37 pm
by Coweetie
wow, I thought you got alot better since your last animation, The effects were put good and your timing seems right - I especially like the last part where the figure performs that smackdown, the upper body seems not to move too much from place, it really fits.

there is some stop and go in it, but it has a power in it that I can't deny. Also it sill flow really nice.

the only thing that bothered me a bit were the arms, I wish they would have been more fluent all the time and flowy, like, moving in rhyme with the motions of the rest of the body. But that is just an opinion, it looks great with the posing you made too.
keep up the good work!

Re: Gouenji's Thread ! - UPDATE

PostPosted: Fri May 15, 2015 6:42 pm
by Madnessthunder
Gouenji32 wrote:New Update with a master combo i made with valtu's stick :) !! CC it please i worked hard though the end is a bit stiff and shaky...

Gouenji32.. you.. get me.. Only animators of Jannu can truly understand how you must do insane kicks that make no sense.

Spoiler:
Image

Re: Gouenji's Thread ! - UPDATE Master combo (improvment)

PostPosted: Fri May 15, 2015 11:05 pm
by Gouenji32
Yea man for sure....kicks are so insane...but we must do it ! Imma CC this animation on your thread ! :D

Re: Gouenji's Thread ! - UPDATE Master combo (improvment)

PostPosted: Fri May 15, 2015 11:24 pm
by Setto
haha, them kicks.
Kicks are awesome.
kicks r life screw punches m8
GET SOME GOD DAMN KICKS
(Nice animations, keep practicing ^_^

Re: Gouenji's Thread ! - UPDATE Master combo (improvment)

PostPosted: Sun May 17, 2015 9:42 pm
by Franklin
Setto wrote:haha, them kicks.
Kicks are awesome.
kicks r life screw punches m8
GET SOME GOD DAMN KICKS
(Nice animations, keep practicing ^_^

Firecracker wrote:The punch has always been criminally underrated in my opinion. Often it is there as filler, or to set up the bigger and more flashier "Kicks" and what have you. Both the Pivot community and the Flash community have been animating the same two punches for years, the "Straight" and the "Hook". The uppercut is present as well, but apart from that? Not much right? I think if more people knew it's appropriate execution, and it's variety, it'd be a lot more popular. And of course, that is exactly what i'm here to teach you. To be mindful of the punch, to understand the variety that's available to you, and to understand the reasoning behind certain punches.

Firecracker is gonna whip your ass, son.

Re: Gouenji's Thread ! - UPDATE Master combo (improvment)

PostPosted: Sun May 17, 2015 9:49 pm
by Madnessthunder
Feminist MatsCokeAddiction wrote:
Setto wrote:haha, them kicks.
Kicks are awesome.
kicks r life screw punches m8
GET SOME GOD DAMN KICKS
(Nice animations, keep practicing ^_^

Firecracker wrote:The punch has always been criminally underrated in my opinion. Often it is there as filler, or to set up the bigger and more flashier "Kicks" and what have you. Both the Pivot community and the Flash community have been animating the same two punches for years, the "Straight" and the "Hook". The uppercut is present as well, but apart from that? Not much right? I think if more people knew it's appropriate execution, and it's variety, it'd be a lot more popular. And of course, that is exactly what i'm here to teach you. To be mindful of the punch, to understand the variety that's available to you, and to understand the reasoning behind certain punches.

Firecracker is gonna whip your ass, son.


Firecracker spews heresy! Kicks are where it's at. The kick is too majestic. Punches are all the same whereas kicks can be as fancy as you would like. Punches ain't shit.

Re: Gouenji's Thread ! - UPDATE Combo chained + Reaction

PostPosted: Sun May 17, 2015 11:56 pm
by Gouenji32
Chatting on my threead huh :p nvm!!
Update with a combo chained and reactions i tred to work on it ! Comment and CC it please ;) !

Re: Gouenji's Thread ! - UPDATE Combo chained + Reaction

PostPosted: Mon May 18, 2015 6:05 am
by Setto
lol sorreh
anyways, its good but the first guy falling was a little stiff and the kick and uppercut were a little fast :P

Re: Gouenji's Thread ! - UPDATE Combo chained + Reaction

PostPosted: Mon May 18, 2015 6:15 am
by Awesomator
I think your main problem is shakiness. Just watch your spacing and you should be good

Re: Gouenji's Thread ! - UPDATE Combo chained + Reaction

PostPosted: Mon May 18, 2015 7:09 am
by Gouenji32
It was just a combo but it's okay... But awesomator i don't what you're talking about.. I though my spacing was good ... And shakiness... -_- Explain please x)

Re: Gouenji's Thread ! - UPDATE Combo chained + Reaction

PostPosted: Mon May 18, 2015 7:21 am
by Awesomator
Before the first punch on the second guy the easing on the arm seemed a bit shakey. I think it was just my computer lagging a bit that gave it the shakey appearance that I commented on.

Edit: Now that I look at it on my mac, I still think that there is something wrong with your spacing. If I looked at the .piv I could probably tell you what. I think that the back is the problem, but I can't tell if it needs less or more easing. Also by shakiness I didn't mean foot placement, I meant that at some points I thought that the spacing was slightly inconsistent. Nothing major but I think it'd be worth having a look at.

Re: Gouenji's Thread ! - UPDATE Combo chained + Reaction

PostPosted: Mon May 18, 2015 7:26 am
by Takisasuke
Cool anim biatch! keep that work

Re: Gouenji's Thread ! - UPDATE Combo chained + Reaction

PostPosted: Tue May 26, 2015 3:46 pm
by Gouenji32
Thanks man ! ^^ (thumbsup

Re: Gouenji's Thread ! - UPDATE Combo chained + Reaction

PostPosted: Thu May 28, 2015 9:35 pm
by SuperNoob
Would be nice if you could finish your latest animation instead of putting two letters at the end in a still frame. But it looks okay so far though.