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Re: PivotYoungster's Thread (A CC a Day Keeps the Noobness A

PostPosted: Thu Nov 17, 2016 3:22 am
by ZucchiniJuice
You're suprisingly getting better pretty fast. Try easing and flowing certain poses in before the next punch/kick or certain action. Like, more weight shifting. Basically im saying you should try adding more anticipation in before each action.

Re: PivotYoungster's Thread (A CC a Day Keeps the Noobness A

PostPosted: Thu Nov 17, 2016 3:43 am
by Youngster
Secretname911 wrote:You're suprisingly getting better pretty fast. Try easing and flowing certain poses in before the next punch/kick or certain action. Like, more weight shifting. Basically im saying you should try adding more anticipation in before each action.


Thank you for the cc. Will do next time.

Re: PivotYoungster's Thread (A CC a Day Keeps the Noobness A

PostPosted: Fri Nov 18, 2016 4:10 am
by MrMushroom
Combo animation is so good. Reaction of purple stkman isnt the best but these punches and kicks are cool. So strong and fast. I like it. Keep it up!

Re: PivotYoungster's Thread (A CC a Day Keeps the Noobness A

PostPosted: Fri Nov 18, 2016 5:00 am
by Youngster
MrMushroom wrote:Combo animation is so good. Reaction of purple stkman isnt the best but these punches and kicks are cool. So strong and fast. I like it. Keep it up!


Focused on the attacking stickman, I always forgot about the reactions. Guess I'm too lazy lol. Anyways, thanks.

Re: PivotYoungster's Thread (A CC a Day Keeps the Noobness A

PostPosted: Sat Nov 19, 2016 2:33 am
by Youngster
New animation. Image

Re: PivotYoungster's Thread (A CC a Day Keeps the Noobness A

PostPosted: Sun Nov 20, 2016 12:23 am
by KYROK
The flips dood

Re: PivotYoungster's Thread (A CC a Day Keeps the Noobness A

PostPosted: Sun Nov 20, 2016 10:38 am
by Youngster
Bump. New animation.
Spoiler:
Image

Spoiler:
Work in Progress
Image

Re: PivotYoungster's Thread

PostPosted: Mon Nov 21, 2016 10:46 am
by Youngster
Up up and away!

Re: PivotYoungster's Thread

PostPosted: Mon Nov 21, 2016 10:53 am
by MrZenox
The "get rekt" is pretty good, nice slow motion and caméra effect
you progress (thumbsup

Re: PivotYoungster's Thread

PostPosted: Tue Nov 22, 2016 10:41 am
by Youngster
Thank you.
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New animation. Just practice running. Will bump this.

Re: PivotYoungster's Thread

PostPosted: Tue Nov 22, 2016 4:30 pm
by Im3000
In your fighting animations, they lack flow in some parts, and other parts are un-eased which makes some of them come out choppy. But good job on the runs!

Re: PivotYoungster's Thread

PostPosted: Wed Nov 23, 2016 7:41 am
by Youngster
Bump: Update.

Re: PivotYoungster's Thread

PostPosted: Wed Nov 23, 2016 11:33 am
by MrDaril
It's WAAY too snappy.
I know for snappy combos and such you use heavy spacing but it will look better if you ease it a little and use the heavy spacing properly.

Re: PivotYoungster's Thread

PostPosted: Wed Nov 23, 2016 11:45 pm
by Youngster
New animation.

Re: PivotYoungster's Thread

PostPosted: Thu Nov 24, 2016 12:23 am
by Hypo
Yo!
This new combo is way better than the previous, but it's still a tad snappy. Have you tried adding like, just 2 more frames easing out of each move? Maybe even try by editing this newest animation of yours, just to see if it makes stuff look a bit more flowy.
Anyways, good work~ Keep it up