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Re: TheLegendV's Thread - Sword test!

PostPosted: Sat May 09, 2015 3:08 am
by Awesomator
I like that animation. You clearly planned what movements the stick was going to do before it made them, and I think it would have looked great if you took the time to fix the shakiness. Also I'd suggest maybe moving the back a bit more. It looks like it stops moving at one point where it should be easing out of the last movement and into the next. Also the front leg buckles a bit but you said you knew about the shakiness

Re: TheLegendV's Thread - Sword test!

PostPosted: Sat May 09, 2015 3:18 am
by TheLegendV
yeah thanks!

edit : i srsly need to wash my feet

Re: TheLegendV's Thread - Sword test!

PostPosted: Sat May 16, 2015 5:12 am
by TheLegendV
Update!

Sword combo..

Image

CC/ Comments please?

Re: TheLegendV's Thread - Sword test!

PostPosted: Sat May 16, 2015 6:04 am
by Awesomator
Those first few steps were way to fat for the stick to just stop moving for the swing. Also the feet are a bit shakey. If you implemented a bit of flow into your animations, I think those would be some very good animations

Re: TheLegendV's Thread - Sword test!

PostPosted: Sat May 16, 2015 6:49 am
by TheXper
the animation is very shaky, and work on your foot placement.

Re: TheLegendV's Thread - Sword test!

PostPosted: Sat May 16, 2015 7:44 am
by Setto
that, and make sure your moves and effects make sense man
at the middle, that speed blur effect was pretty random, and at the end the trail went out into the air instead of from the ground of which he was swinging from. the foot placement is still really shaky, and that first move didnt really need the 2 steps lol but whatever

Re: TheLegendV's Thread - Sword test!

PostPosted: Sat May 16, 2015 8:36 am
by TheLegendV
Thanks for CC guys!

I guess my main problem is shakiness..

Re: TheLegendV's Thread - Sword test!

PostPosted: Sat May 16, 2015 12:49 pm
by TheXper
TheLegendV wrote:Thanks for CC guys!

I guess my main problem is shakiness..


i think your foot placement is very important to work on to. and don't use effects if u don't have to. keep it up (cheesygrin

Re: TheLegendV's Thread - Sword test!

PostPosted: Sat May 16, 2015 6:56 pm
by Franklin
TheXper wrote:
TheLegendV wrote:Thanks for CC guys!

I guess my main problem is shakiness..


i think your foot placement is very important to work on to. and don't use effects if u don't have to. keep it up (cheesygrin

What?

What?

You're making it sound like effects are a bad thing. They can be, but I wouldn't say that you shouldn't do it if you don't have to.

Re: TheLegendV's Thread - Sword test!

PostPosted: Sun May 17, 2015 5:53 am
by Setto
yeeeaah...Effects are good, but during stick tests, you usually just don't need em...
but anyways...
1 thing at a time people lol...

Re: TheLegendV's Thread - Sword test!

PostPosted: Sun May 17, 2015 1:22 pm
by Franklin
I'm actually going to say that sword trails are very much necessary during sword tests, because they change the spacing that you should use. They aren't just a supplement, but a huge part of how you need to animate a movement. If he, right now, removed the trails from that animation, it would be extremely difficult to interpret the movement because the spacing is so heavy.

Re: TheLegendV's Thread - Sword test!

PostPosted: Mon May 18, 2015 6:11 am
by Setto
I never said sword trails weren't nessacary...
I leik sword trails ;-;
They look cool lol

Re: TheLegendV's Thread - Stick figure Vs Wall

PostPosted: Wed Jun 03, 2015 11:50 pm
by TheLegendV
New animation!

Stick figure Vs Wall

Image

( I'm sick today so i can't animate much )

Re: TheLegendV's Thread - Stick figure Vs Wall

PostPosted: Thu Jun 04, 2015 3:08 pm
by Franklin
woahhh tone down the tremors and blurs a bit so that we can tell what's going on please

Re: TheLegendV's Thread - Stick figure Vs Wall

PostPosted: Thu Jun 04, 2015 3:10 pm
by Setto
you have the right idea, but...
those effects...
use a bit of tremor, but my lawd that anim tho xD