Sword Test

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Re: Testing moves

Postby Neborn » Sun Jan 24, 2016 5:04 pm

[Suplex]
I tried going for something more realistic...
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Re: Suplex

Postby Neborn » Mon Jan 25, 2016 4:40 pm

[Suplex#2]
I made it a little bit smoother this time. It came out way much better.
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Re: Suplex

Postby Jack » Mon Jan 25, 2016 10:21 pm

Looks pretty nice, not much to comment on.
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Re: Suplex

Postby Mike » Tue Jan 26, 2016 11:23 am

The red stick shouldn't jump along with the black one imo and the throw itself could use some more anticipation.
Apart from that really neat.
Image
Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: Suplex

Postby Neborn » Tue Mar 07, 2017 3:07 pm

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Re: Darksiders Inspired

Postby h0rseradish » Tue Mar 07, 2017 3:18 pm

Apart from the attacker being stiff on his legs while using telekinesis (or whatever caused the scythe to turn purple and fly at the defender) and the defender idling in a statue-like manner before being attacked, the movements are pretty rapid, yet fluent. I like it!

The suplex anim seems to suffer from similar problem - a stick stays completely still until it's attacked. I think that it would also help if you were to make attacker lift the defender more forcefully off the ground. Back to the stiff sticks, I get that you might choose to stiffen them for some reason. Make use of it for not, but whenever I stiffen my stickmen throughout the animations, I keep them awkward throughout the entire anim's length.
Look, I've got my own thread! - viewtopic.php?f=18&t=4612
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Re: Darksiders Inspired

Postby Zaaz » Tue Mar 07, 2017 4:09 pm

Really nice animation, you're getting close to intermediate imo
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Re: Darksiders Inspired

Postby Neborn » Wed Jun 14, 2017 11:35 am

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Re: Swords, Scythes and Whips...

Postby Neborn » Fri Jun 16, 2017 4:49 pm

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Re: Swords, Scythes and Whips...

Postby TheC » Tue Jun 20, 2017 6:02 am

Awww man loving the animations and your use of effects surprised you not inter yet
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Re: Magic and effects

Postby Neborn » Fri Jun 30, 2017 4:24 am

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Re: Magic and effects

Postby .paperv » Fri Jun 30, 2017 7:51 am

That looks cool dude, well eased and so smooth. Some of the enemy reaction looks stiff, make it more bouncy when they hit the ground. Overall very good. Keep it up!
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Re: Fight and stuff..

Postby Neborn » Mon Jul 03, 2017 9:25 am

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Re: Fight and stuff..

Postby .paperv » Mon Jul 03, 2017 5:42 pm

Damn son, looks so damn good.
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Re: Fight and stuff..

Postby Outdated » Tue Jul 04, 2017 1:58 am

that was pretty cool man, the spin kick towards the end looks kind of weak but it looks so nice lol
Firecracker wrote:Remember, movements aren't everything, creativity is just as important.

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