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Re: Testing moves

PostPosted: Sun Jan 24, 2016 5:04 pm
by Neborn
[Suplex]
I tried going for something more realistic...

Re: Suplex

PostPosted: Mon Jan 25, 2016 4:40 pm
by Neborn
[Suplex#2]
I made it a little bit smoother this time. It came out way much better.

Re: Suplex

PostPosted: Mon Jan 25, 2016 10:21 pm
by Jack
Looks pretty nice, not much to comment on.

Re: Suplex

PostPosted: Tue Jan 26, 2016 11:23 am
by Mike
The red stick shouldn't jump along with the black one imo and the throw itself could use some more anticipation.
Apart from that really neat.

Re: Suplex

PostPosted: Tue Mar 07, 2017 3:07 pm
by Neborn

Re: Darksiders Inspired

PostPosted: Tue Mar 07, 2017 3:18 pm
by h0rseradish
Apart from the attacker being stiff on his legs while using telekinesis (or whatever caused the scythe to turn purple and fly at the defender) and the defender idling in a statue-like manner before being attacked, the movements are pretty rapid, yet fluent. I like it!

The suplex anim seems to suffer from similar problem - a stick stays completely still until it's attacked. I think that it would also help if you were to make attacker lift the defender more forcefully off the ground. Back to the stiff sticks, I get that you might choose to stiffen them for some reason. Make use of it for not, but whenever I stiffen my stickmen throughout the animations, I keep them awkward throughout the entire anim's length.

Re: Darksiders Inspired

PostPosted: Tue Mar 07, 2017 4:09 pm
by Zaaz
Really nice animation, you're getting close to intermediate imo

Re: Darksiders Inspired

PostPosted: Wed Jun 14, 2017 11:35 am
by Neborn

Re: Swords, Scythes and Whips...

PostPosted: Fri Jun 16, 2017 4:49 pm
by Neborn

Re: Swords, Scythes and Whips...

PostPosted: Tue Jun 20, 2017 6:02 am
by TheC
Awww man loving the animations and your use of effects surprised you not inter yet

Re: Magic and effects

PostPosted: Fri Jun 30, 2017 4:24 am
by Neborn

Re: Magic and effects

PostPosted: Fri Jun 30, 2017 7:51 am
by .paperv
That looks cool dude, well eased and so smooth. Some of the enemy reaction looks stiff, make it more bouncy when they hit the ground. Overall very good. Keep it up!

Re: Fight and stuff..

PostPosted: Mon Jul 03, 2017 9:25 am
by Neborn

Re: Fight and stuff..

PostPosted: Mon Jul 03, 2017 5:42 pm
by .paperv
Damn son, looks so damn good.

Re: Fight and stuff..

PostPosted: Tue Jul 04, 2017 1:58 am
by Outdated
that was pretty cool man, the spin kick towards the end looks kind of weak but it looks so nice lol