Grams's Thread - wombo combo

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Grams's Thread - wombo combo

Postby Grams » Mon Jul 21, 2014 4:54 pm

Last edited by Grams on Fri Aug 28, 2015 12:58 am, edited 41 times in total.
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Re: Meh Thread

Postby Cheese » Mon Jul 21, 2014 5:16 pm

The run is a little shaky, as well as the elbow on the second guy when he shoots the sniper rifle. The fall on the first zombie is odd, and a little stiff like some of the other stuff, the second zombie has no reaction to the shot. Although nice work on the blood effects.
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Re: Meh Thread

Postby Anton » Mon Jul 21, 2014 6:56 pm

Hahaha, the zombie who lost his arm is like "tis but a scratch"
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Re: Meh Thread

Postby Grams » Fri Aug 29, 2014 9:10 am

heh
Last edited by Grams on Mon Aug 24, 2015 9:18 pm, edited 3 times in total.
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Re: Meh Thread

Postby Cheese » Fri Aug 29, 2014 2:21 pm

That looks real nice, shakiness doesn't seem to be a problem in this one, although the only thing i don't like is the throw, probably make the arm that threw the knife bend a little more.
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Re: Meh Thread: Dat Bullet Tho

Postby Grams » Sat Sep 06, 2014 1:49 am

heh
Last edited by Grams on Mon Aug 24, 2015 9:18 pm, edited 1 time in total.
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Re: Meh Thread: Dat Bullet Tho

Postby Lord » Sat Sep 06, 2014 2:57 am

GTSYankee wrote:Update: Bullet close-up thing. Eh. Thought it looked cool.

It was pretty cool.I don't think a bullet is capable of going through someone with the back end though.
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Re: Meh Thread: Dat Bullet Tho

Postby Grams » Sun Sep 07, 2014 11:24 pm

heh
Last edited by Grams on Mon Aug 24, 2015 9:18 pm, edited 1 time in total.
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Re: Meh Thread: Dat Bullet Tho

Postby STIKY55 » Mon Sep 15, 2014 7:49 pm

I really like the ideas here. I think to really take it up a notch you will need to work on your stiffness. Most of the movements are eased pretty well, but the movements are super stiff and don't flow naturally. Try moving more limbs to support movements your sticks make. Med Beginner.
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Yank's Thread - UPDATE 9/17

Postby Grams » Wed Sep 17, 2014 10:30 pm

heh
Last edited by Grams on Mon Aug 24, 2015 9:19 pm, edited 1 time in total.
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Re: Yank's Thread - UPDATE 9/17

Postby The Black Mamba » Sat Sep 20, 2014 3:55 am

This was pretty nice, It was random though. The movements were okay, little jerkiness when the bright red dude was on one foot. It also didn't look correct when he threw the dark red figure on the rock, he should have put his entire body into throwing him. Nice use of effects. It was nice man, keep it up.
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Re: Yank's Thread - UPDATE 9/17

Postby Anton » Sat Sep 20, 2014 4:08 am

I suppose you tried to use shakyness at your advantage. It turns out semi-good and semi-bad.
Adding some twitches here and there can be used to express nervousness or some really bad moods without using any facial expression or other exaggerated moves.
Here, due to bad timing, we couldn't focus on two things. You put the text and the twitch/shakyness at the same time, and when i saw this, i read the text to guess his emotion, and automatically assumed that the shakyness next to it was wierd, and not intentionnal.
Then again, it was hard to read, the "Master..." text lasted twice as long as the master's. You should have spent more time on the master.

Also, it would be greatly better if the pupil kept moving during the "Master" "wut" and "not impressed" texts. Especially the last one, there is a close-up on the pupil, suffering from the throw on the rock, and he's not moving at all for a moment.
I think you should work on idle stances.

Here is my own vision of using a movement with text.
Look closely at Blue's attitude when a question mark appears. It's like your darkred pupil who goes "wut".
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I wanted to avoid stiffness, so i did a buildup to this reaction and make the reaction a bit over-exaggerated (part of my style)
The most important part is that when the question mark appears, Blue is still moving his limbs slowly and subtly.

I hope you understand what i mean.
I wish you luck and motivation.
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Re: Yank's Thread - UPDATE 9/17

Postby Grams » Sat Sep 20, 2014 12:24 pm

heh
Last edited by Grams on Mon Aug 24, 2015 9:19 pm, edited 1 time in total.
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Re: Yank's Thread - UPDATE 10/4

Postby Grams » Sat Oct 04, 2014 12:23 am

Bumpty Dumpty sat on a wall, here is an update for you all.
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Re: Yank's Thread - UPDATE 9/17

Postby Four » Sat Oct 04, 2014 12:36 am

Nice rhyming the anim has a lack of power with the kick but the title makes me think that was supposed to be the effect to show he is tired.
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