Grams's Thread - wombo combo

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Re: Yank's Thread - UPDATE 10/4

Postby Lord » Sat Oct 04, 2014 5:37 am

Hmm... poses need some work, there's a gap in the figures head, might want to fix that (unless it's a part of the figure).
Blacks position in the end was wierd, his back was leaning backwards and his feet were together, he should have fallen over, again this links back to the poses. (thumbsup
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Re: Yank's Thread - UPDATE 10/6

Postby Grams » Mon Oct 06, 2014 5:18 pm

heh
Last edited by Grams on Mon Aug 24, 2015 9:19 pm, edited 1 time in total.
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Re: Yank's Thread - UPDATE 10/6

Postby Echo » Mon Oct 06, 2014 5:51 pm

Fix foot placement and learn to do spacing better. That's pretty much all... ohh and don't forget that you can always go back to the previous frame to edit the flaws ;)
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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: Yank's Thread - UPDATE 10/11 - Lazer Limbs

Postby Grams » Fri Oct 10, 2014 11:07 pm

Update that'll castrate.
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Re: Yank's Thread - UPDATE 10/11 - Lazer Limbs

Postby Cheese » Fri Oct 10, 2014 11:09 pm

Loving those effects, and this one is quite smooth, only problem i see is the back leg being shaky at the start due to use of stretch tool, don't overuse it unless you for sure can keep shakiness away.
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Re: Yank's Thread - UPDATE 10/11 - Lazer Limbs

Postby Mori » Sat Oct 11, 2014 2:25 am

lol the ending was weird but the rest is cool
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Re: Yank's Thread - UPDATE 10/11 - Lazer Limbs

Postby Grams » Sat Oct 11, 2014 2:19 pm

Thank you gents.

@Cheese I get a little overzealous with resizing. I'll have to not.
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Re: Yank's Thread - UPDATE 10/11 - Lazer Limbs

Postby Hypo » Sat Oct 11, 2014 2:41 pm

If you'd fix the legs shakiness, and make his non-effect-throwing arm ease more when he throws the effect (it just pops to his back), it would be perfect! The effect is great, maybe you could fade it out aswell to close you're anim better.

Looking at your other animations your main problem seems to be shakiness, while everything else looks good. So work on that and you'll be a granted high-beginner. Keep at it!
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Re: Yank's Thread - UPDATE 10/11 - Lazer Limbs

Postby Pulse » Mon Nov 03, 2014 7:01 pm

All I can say is on the 'Messin with Zombs' animation, you should add a little more reaction to the guys with the guns. I mean, that one guy had a fucking sniper, and he barely moved.
But I love Laser Limbs. I wanna see more from you =3
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Re: Yank's Thread - UPDATE 10/11 - Lazer Limbs

Postby Cheese » Mon Nov 03, 2014 7:22 pm

Pulse wrote:All I can say is on the 'Messin with Zombs' animation

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That was made a while back.

It is literally in the older stuff category.
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Re: Yank's Thread - UPDATE 10/11 - Lazer Limbs

Postby SharpBeast » Thu Nov 06, 2014 11:04 am

Well it clearly seems that he is doing some hadouken-ish stuff rather than throwing his limb. When you do that 3d turn thing make sure that not only hands are turning, but legs too cuz that looks kinda weird, as if he is some sort of robot.(If he was intended as robot then my Humble Apologies.) Hope this Helps.
I liked that you made black white animation it looks kinda cool. Maybe I will make tribute anim someday :)
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I removed your signature because it was too big. You can use the same one, just shrink it or put it in a spoiler.
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Re: Yank's Thread - UPDATE 10/11 - Lazer Limbs

Postby socks » Fri Nov 07, 2014 10:28 pm

as per request.
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Re: Yank's Thread - UPDATE 10/11 - Lazer Limbs

Postby Gary » Sun Jan 18, 2015 3:39 pm

Unlock as requested
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Re: Grams's Thread - UPDATE 1/18 - Balloon Joint Entry

Postby Grams » Sun Jan 18, 2015 3:44 pm

golly gee update
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Re: Grams's Thread - UPDATE 1/18 - Balloon Joint Entry

Postby Skyline » Sun Jan 18, 2015 6:21 pm

That is really cool.
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