Beginner Animation Chat/ Showoff [01]

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Re: Beginner Animation Chat/ Showoff [01]

Postby Fuel » Wed Mar 15, 2017 4:57 pm

It's this one right?

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I found this about 2 years ago, loved it as soon as I saw it and saved it,only thing is that I could never remember who made it. This is absolutely awesome Zaaz, I love the way Bulbasaur's vines come out, it makes me happy to have inspired you. If you still have the piv. file I would really appreciate if you could share it with me, I could possibly even continue it. (wink
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Re: Beginner Animation Chat/ Showoff [01]

Postby Zaaz » Wed Mar 15, 2017 5:26 pm

Gotten a little farther since then, but never got around to finishing it. I'll send you the piv. file in a pm. Always been an inspiring animator and your entry to the ddcx was my favourite. :)

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Re: Beginner Animation Chat/ Showoff [01]

Postby Blademaster » Thu Mar 16, 2017 10:32 am

hit me right in the nostalgica
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Re: Beginner Animation Chat/ Showoff [01]

Postby eaglium2 » Sun Mar 19, 2017 8:33 am

I remember that one too O.o
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Re: Beginner Animation Chat/ Showoff [01]

Postby Xeroz » Sun Mar 19, 2017 12:36 pm

Heyy, this one is awesome! I remember seeing it before, but never knew who made it!
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^My Thread^
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Re: Beginner Animation Chat/ Showoff [01]

Postby TheMagicNoodle » Fri Mar 24, 2017 7:25 pm

Some gun testing
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Bam Bam Bam.gif
This is actually my first animation in a while
Bam Bam Bam.gif (201.96 KiB) Viewed 44 times
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Re: Beginner Animation Chat/ Showoff [01]

Postby Daniël » Sun Mar 26, 2017 7:23 am

Nothing wrong with smooth, but you kinda want a gunshot to have impact, so I'd ease it less.
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Re: Beginner Animation Chat/ Showoff [01]

Postby Zaaz » Sun Mar 26, 2017 1:51 pm

What you could do to make it better is move his legs and torso to make the recoil more pronounced
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Re: Beginner Animation Chat/ Showoff [01]

Postby Echo » Tue Mar 28, 2017 10:10 am

That animation looks really smooth and I dig everything that is smooth... everything !
You could move his back and head to show some recoil as Zaaz said and maybe you could make him looks less stiff by moving more joints in each frame, not like just to move them but to actually make the animation look better by adding more movements and making it more realistic.
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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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