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ThePivotWarrior Thread*

PostPosted: Wed Sep 17, 2014 8:35 am
by pivotwar
!I don't have much animations too tell you but i'll make more.
I promise!

Newest
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Backflip
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#1 3D test(not that good)
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#2 Simple 3D gunshot
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#3 3D Head Chopper
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Some animations (old) :

Kicks
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Runnig and jumping
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Combo
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Sword Killer
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Beast inside you
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Kicks and fire effect
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Kamehameha test
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SWORD
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Re: Fire effect

PostPosted: Wed Sep 17, 2014 9:56 am
by Daniël
It looks weird how the flames in the back follow a different arc.

Re: Fire effect

PostPosted: Wed Sep 17, 2014 10:50 am
by MCToast
Looks good, but I think it'd look nice if they moved wavily, instead of just straight.

Re: Fire effect

PostPosted: Wed Sep 17, 2014 11:11 am
by pivotwar
Yeah,you guys are right! (sad (sad

Re: Fire effect

PostPosted: Wed Sep 17, 2014 12:18 pm
by MCToast
It's nicely made, don't get sad.

Re: Fire effect

PostPosted: Wed Sep 17, 2014 3:02 pm
by pivotwar
Thanks (cry (cry

Re: Fire effect

PostPosted: Wed Sep 17, 2014 11:39 pm
by The Black Mamba
Hey man, this was your thread, I locked it. You can only have one, please stick with this one from now on. Just edit the first post when you have a new animation.

Re: Fire effect

PostPosted: Thu Sep 18, 2014 6:44 am
by pivotwar
oh yeah , ok

Re: Fire effect

PostPosted: Thu Sep 18, 2014 8:56 am
by pivotwar
ok

Re: Fire effect

PostPosted: Thu Sep 18, 2014 12:11 pm
by Grams
Nice dawg, looks smooth. But the second jump doesn't flow too well. Try shifting his body more to the left side before he plunges the sword. The amount of momentum he gives the first jump doesn't match with the vertical jump. I like the debris effect and the initial leap, though.
Hope this helps!

Re: Fire effect

PostPosted: Thu Sep 18, 2014 3:21 pm
by pivotwar
Ok i'll edit it later.

Re: Fire effect

PostPosted: Fri Sep 19, 2014 8:57 pm
by STIKY55
Like your style the fire effects are pretty good. You need more frames though. One of the hardest things about animating (especially in pivot) is that if you are not patient with moving things frame by frame your movements and the animation as a whole won't be top notch. Take your time and try to animate something using no less than 100 frames and REALLY stress getting that easing and spacing just right. Once you do it a few times you will know what you are looking for every time. Cheers.

Re: ThePivotWarrior Thread*

PostPosted: Sun Oct 05, 2014 4:42 am
by Mori
Your newest animation is pretty cool! keep animating! (cheesy grin

Re: ThePivotWarrior Thread*

PostPosted: Sun Oct 05, 2014 5:04 am
by Daniël
Well your effects are better than your movements, that's for sure.

Re: ThePivotWarrior Thread*

PostPosted: Sun Oct 05, 2014 2:17 pm
by pivotwar
Elite44 wrote:Your newest animation is pretty cool! keep animating! (cheesy grin


Thank you very muchhh (smile (smile