Maccer Animations

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Maccer Animations

Postby Maccer » Sat Sep 20, 2014 8:02 pm

Update 22/09/14

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Logan vs BioEX (WIP)

Update 20/09/14

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Logan vs BioEX (failed)
Last edited by Maccer on Mon Sep 22, 2014 6:46 pm, edited 1 time in total.
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Re: Maccer Animations

Postby Grams » Sat Sep 20, 2014 9:41 pm

It actually took me like 4 watches to figure out where the third guy came from :P
Looks good, man. I would just have the "protagonist" have an idle motion. Looks strange when he's perfectly still as opposed to the adversaries that continue moving.
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Re: Maccer Animations

Postby pivotwar » Sun Sep 21, 2014 3:45 am

Looks really good
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Re: Maccer Animations

Postby Anton » Sun Sep 21, 2014 3:55 am

The gray spinning movement is very funny, but the blue guy brutally stopped himself after moving his fabulous foot, he seemed in the middle of a movement and just break his flow.
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Re: Maccer Animations

Postby Clusive » Sun Sep 21, 2014 1:38 pm

lol that was sick
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Re: Maccer Animations

Postby Maccer » Tue Sep 23, 2014 4:25 pm

Update
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Re: Maccer Animations

Postby Four » Tue Sep 23, 2014 11:50 pm

You should up the fps
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Re: Maccer Animations

Postby Anton » Wed Sep 24, 2014 3:32 am

This animation has some great movements (Blue's wide kick, Gray's rock summoning), but the main flaw here is movement chain.

The most striking example is the transition between Blue's forward step and his punch, there is a stop. Blue should have used the momentum of the step to perform a good punch.
When Blue is getting hit by a black spiked thing, the reaction is dull, and the lightning effect that destroys the spike has no frame of build up, and yet it is very powerful.

Furthermore, it's hard to understand what's going on. Everything is happening too quickly, timing has been denied and the result is a random mic-mac of effects.
Also, in the beginning, Gray is parrying the blue bolt by not moving at all, it looks lazy.

You know how to do movements well, now you should learn to chain the movements together which is the key of combos.
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