by Anton » Wed Sep 24, 2014 3:32 am
This animation has some great movements (Blue's wide kick, Gray's rock summoning), but the main flaw here is movement chain.
The most striking example is the transition between Blue's forward step and his punch, there is a stop. Blue should have used the momentum of the step to perform a good punch.
When Blue is getting hit by a black spiked thing, the reaction is dull, and the lightning effect that destroys the spike has no frame of build up, and yet it is very powerful.
Furthermore, it's hard to understand what's going on. Everything is happening too quickly, timing has been denied and the result is a random mic-mac of effects.
Also, in the beginning, Gray is parrying the blue bolt by not moving at all, it looks lazy.
You know how to do movements well, now you should learn to chain the movements together which is the key of combos.