Page 1 of 1

Maccer Animations

PostPosted: Sat Sep 20, 2014 8:02 pm
by Maccer
Update 22/09/14

Image
Logan vs BioEX (WIP)

Update 20/09/14

Image
Logan vs BioEX (failed)

Re: Maccer Animations

PostPosted: Sat Sep 20, 2014 9:41 pm
by Grams
It actually took me like 4 watches to figure out where the third guy came from :P
Looks good, man. I would just have the "protagonist" have an idle motion. Looks strange when he's perfectly still as opposed to the adversaries that continue moving.

Re: Maccer Animations

PostPosted: Sun Sep 21, 2014 3:45 am
by pivotwar
Looks really good

Re: Maccer Animations

PostPosted: Sun Sep 21, 2014 3:55 am
by Anton
The gray spinning movement is very funny, but the blue guy brutally stopped himself after moving his fabulous foot, he seemed in the middle of a movement and just break his flow.

Re: Maccer Animations

PostPosted: Sun Sep 21, 2014 1:38 pm
by Clusive
lol that was sick

Re: Maccer Animations

PostPosted: Tue Sep 23, 2014 4:25 pm
by Maccer
Update

Re: Maccer Animations

PostPosted: Tue Sep 23, 2014 11:50 pm
by Four
You should up the fps

Re: Maccer Animations

PostPosted: Wed Sep 24, 2014 3:32 am
by Anton
This animation has some great movements (Blue's wide kick, Gray's rock summoning), but the main flaw here is movement chain.

The most striking example is the transition between Blue's forward step and his punch, there is a stop. Blue should have used the momentum of the step to perform a good punch.
When Blue is getting hit by a black spiked thing, the reaction is dull, and the lightning effect that destroys the spike has no frame of build up, and yet it is very powerful.

Furthermore, it's hard to understand what's going on. Everything is happening too quickly, timing has been denied and the result is a random mic-mac of effects.
Also, in the beginning, Gray is parrying the blue bolt by not moving at all, it looks lazy.

You know how to do movements well, now you should learn to chain the movements together which is the key of combos.