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Daniël wrote:When you make a figure do flips, you're not actually supposed to rotate him on his origin, just make the whole body follow the same physics as any other object, just like a ball would spin in the air on the same point and then continue falling.
LordPivot wrote:Not bad, not bad at all. You need to have more frames inbetween your movements, but it's not shaky, and that's something I'm glad to see!
Keep it up!
Elite44 wrote:something is wrong here... idk
STIKY55 wrote:From What i can tell you frame rate is to high for the number of frames you have, maybe lower it a bit or add more frames with smaller movements. The only other thing is some of your sticks don'tr follow proper physics rules. just try to have gravity interact with all parts of the body when doing flips and such. Arms should move like they wieght something and so on. Looks pretty good though, so keep going.
My Thread
FlamingSosej2732 wrote:Your anim still shakes, but not as much as last time! When he starts slipping, he shakes alot!
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