PinkPivot's Animations

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PinkPivot's Animations

Postby PinkPivot » Sun Oct 05, 2014 9:10 am

Here are some of my animations. Give me any feedback :)
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Last edited by PinkPivot on Wed Oct 29, 2014 7:01 am, edited 20 times in total.
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Re: PinkPivot's Animations

Postby Four » Sun Oct 05, 2014 9:20 am

I was excited for a bit thought it said Pinkot.
Last edited by Four on Mon Oct 06, 2014 11:30 pm, edited 1 time in total.
ok
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Re: PinkPivot's Animations

Postby Lord » Sun Oct 05, 2014 9:22 am

Same,
okay, dude, you need to move the other leg when he swings the axe. Otherwise it just looks stiff (thumbsup
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Ma' thread
"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
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Re: PinkPivot's Animations

Postby pivotwar » Sun Oct 05, 2014 3:05 pm

Show us other animations , could you?
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Re: PinkPivot's Animations

Postby Mori » Mon Oct 06, 2014 3:05 pm

FourAcross wrote:I was excited for a bit thaught it said Pinkot


You thought-reader!
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Re: PinkPivot's Animations

Postby Four » Mon Oct 06, 2014 11:30 pm

Look again
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Re: PinkPivot's Animations

Postby PinkPivot » Wed Oct 15, 2014 9:20 am

LordPivot wrote:Same,
okay, dude, you need to move the other leg when he swings the axe. Otherwise it just looks stiff (thumbsup

Okay, I'll work on not making my anims so stiff. (thumbsup
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Re: PinkPivot's Animations

Postby Echo » Wed Oct 15, 2014 9:33 am

You have a lot of shorts PinkP, you should make a longer animations so we can see what you can do (wink
But you have nice animations maybe keep the resolution smaller and slow down the fps, Your animations will be easier to view and more understandable.
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Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: PinkPivot's Animations

Postby MatureZoom Zoom » Sat Oct 18, 2014 6:51 pm

Alright, so... You definitely can improve here, let's see, your stuff is rather stiff and not very fluid? I think that's the word. I would begin with focusing on your easing, and then making your movements less rigid. Make sure they curve, and are flexible... Here, I think I know a good tutorial I can refer you to. viewtopic.php?f=25&t=150

Also, your animations seem a little fast? Perhaps try a lower FR.
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Re: PinkPivot's Animations

Postby PinkPivot » Wed Oct 22, 2014 5:57 pm

MatureZoom Zoom wrote:Alright, so... You definitely can improve here, let's see, your stuff is rather stiff and not very fluid? I think that's the word. I would begin with focusing on your easing, and then making your movements less rigid. Make sure they curve, and are flexible... Here, I think I know a good tutorial I can refer you to. viewtopic.php?f=25&t=150

Also, your animations seem a little fast? Perhaps try a lower FR.

Thanks. Here's an animation that has improved fluidity (dafuq?) and is at 14 fps rather than the usual 18.
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Re: PinkPivot's Animations

Postby Ussay » Wed Oct 22, 2014 10:21 pm

At 18 or 14 it looks the same to me, I think the frame rate is not the problem, in my opinion it's that you don't seem to ease at all, Zoom already posted a nice tutorial over there, just take a look at it and try to put that info into practice and you'll see that your animations will look way better :P
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Re: PinkPivot's Animations

Postby MatureZoom Zoom » Thu Oct 23, 2014 5:07 pm

Oh, Pink. IF you increase the speed, you will need to put in more frames as well.
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Re: PinkPivot's Animations

Postby Pulse » Thu Oct 30, 2014 5:20 pm

You gotta work on your easing, bro. You got the right idea.
I love the sudden momentum on this dude's flip XD
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Not half bad, Pink.
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