Pivotelite's rust free thread[Updated Oct 16].

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Re: Pivotelite's thread of rust.

Postby Koolcid » Mon Oct 13, 2014 2:39 pm

Don't joint with Toast! Joint with me!

Holy fuck you animated 0.0
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Re: Pivotelite's thread of rust.

Postby Mat » Mon Oct 13, 2014 2:43 pm

Don't joint with me! Joint with toast or Steven.
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Re: Pivotelite's thread of rust.

Postby Pivotelite » Mon Oct 13, 2014 2:47 pm

Welp, here's another animation I just whipped up to shake more rust. Idk, what do you guys think?

Image
Last edited by Pivotelite on Mon Oct 13, 2014 3:04 pm, edited 2 times in total.
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Re: Pivotelite's thread of rust.

Postby crunchin » Mon Oct 13, 2014 2:53 pm

Ohh yeah, oldschool style i like it! Good animations! Still one of my favorite animators!
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Re: Pivotelite's thread of rust.

Postby The Specter » Mon Oct 13, 2014 2:55 pm

I think that that handspring was a little too eased, it didnt look bad, just maybe a little different compared to the rest. Glad to see you come back! Keep shaking that rust off
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Re: Pivotelite's thread of rust.

Postby Pivotelite » Mon Oct 13, 2014 3:00 pm

crunchin wrote:Ohh yeah, oldschool style i like it! Good animations! Still one of my favorite animators!



Thanks man, I used an inverted colour frame and double framing for maximum oldschool.

The Specter wrote:I think that that handspring was a little too eased, it didnt look bad, just maybe a little different compared to the rest. Glad to see you come back! Keep shaking that rust off


I agree, I don't really like it but I didn't know how to animate it and was too lazy to spend time trying to fix it. Thanks for the input and i'll try to whip up something better if I can in the next few days.

Edit: Actually I just went and deleted a frame and I think it looks better, still bad though.
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Re: Pivotelite's thread of rust.

Postby MCToast » Tue Oct 14, 2014 12:32 am

Weird and random, but I guess it's a movement test. Poses need a bit work, then the rest will fall in place. I miss your slow smooth style.
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Re: Pivotelite's thread of rust.

Postby Pivotelite » Tue Oct 14, 2014 12:46 am

MCToast wrote:Weird and random, but I guess it's a movement test. Poses need a bit work, then the rest will fall in place. I miss your slow smooth style.


Yeah, poses have always been my problem as long as I can remember, I always did weird poses and movements and it made Crono and the realism squad angry... weird poses on top of over-easing so they always hated my animations.

Now I don't ease enough ever since that... ;-;
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Re: Pivotelite's thread of rust.

Postby Pivotelite » Tue Oct 14, 2014 1:26 am

I don't know which I like better... with our without double spacing...

Double:
Spoiler:
Image



Normal:
Spoiler:
Image
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Re: Pivotelite's thread of rust.

Postby crunchin » Tue Oct 14, 2014 1:37 am

Very nice fight. i think the normal version looks better to me. :') Good Job bud.
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Re: Pivotelite's thread of rust.

Postby Grams » Tue Oct 14, 2014 1:39 am

With it is easier to follow; normal is a little fast. Although, I would try and take out the second to last double-framing where brownish-redish guy partially crouches. Seems too close in relation to the last kick double-frame. But, that's just a personal preference, so doeth what you will. Looks pretty rockin'.
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Re: Pivotelite's thread of rust.

Postby Amir » Tue Oct 14, 2014 3:08 am

That was a very nice fight! I liked the black guy's movements more, the blue guy looked a bit weird, his poses where kinda awkward.
But that's a good animation nonetheless.
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Re: Pivotelite's thread of rust.

Postby .Mono. » Tue Oct 14, 2014 11:58 am

Pivotelite wrote:I don't know which I like better... with our without double spacing...

Double:
Spoiler:
Image



Normal:
Spoiler:
Image

Nice fight, but I'm really no fan of the basic bases. :D
I prefer the normal version, too.
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Re: Pivotelite's thread of rust.

Postby Daniël » Tue Oct 14, 2014 2:10 pm

I'm generally not a fan of double-framing and think it's often not applied all that well.

This is in my opinion no exception, the normal version looks better. It's pretty cool though.
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Re: Pivotelite's thread of rust.

Postby Pivotelite » Thu Oct 16, 2014 1:27 am

Thanks for the comments and input guys, as a reward here's a serious animation after the two rust breakers, I think I've improved?


Image
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