NV Anims wrote:That was pretty nice idea to animate, but it's not executed well. The movement kind of robotic imo, it's illogical movements, how he could jump that far and stalled in the middle of movement? If you want a better quality of your animation. Just patience and practice. Anyway I really appreciate what you make, you have a quite good idea. Keep up that good work and keep developing that.
Robotic O.O.....ummm... how?(seriously I don't see anything robotic.) illogical, well I just tried my best to animate realistic movement(to extent). One fist punches above head, with elbow deflect and second punch goes from below chin.
That jump was me still learning to make anime'ish feel to movements(that unreal factor, but not to BS level).
Lol patience and practice :) Im animating for like 6 years or so, but I'm not progressing fast simply because I don't try to get pro with it, I just do it for fun.
And again the idea thing........It's nothing original....really...but thanks. :)
Tol wrote:Okay, Your new anim isn't necessarily bad tbh. You handled easing pretty well (Or maybe it's just me) and you conveyed the idea effectively.. What's bad though is that the punch lacks power and it shows through the reaction of the other stickman. The legs almost didn't move at all when doing that first punch, maybe you're trying to convey that he was skipping? But it looks like he teleported a short distance. And don't even get me started about the legs of the 2nd punch because he doesn't looks like he "jumps" into the 2nd punch due to the lack of buildup/anticipation for the jump. He looks like he just moves across the screen without any momentum supporting that movement whatsoever. You should move the legs more to convey how he got to that position. Speaking of momentum, he stops abruptly after he does that first punch. You should make him ease into a stop or flow him into a buildup which in turn, builds power for that last punch.
The real problem was the reaction of the punch which I've mentioned earlier. It looked like he was blown away by a gust of wind when he was in fact punched twice. Make it look like it through muscle control and large spacing. Good job though.
Yeah I also thought that I didn't have big problems with easing.(I admit that it could have been better, but I'm not competing with anyone, this was more like test/rustbreaker anim)
Which sticks legs? Giver's or Taker's? If takers then I'm sorry but that is something I am still trying to figure out how to do that.
Yeah second punch/smack was me trying to make anime'ish blow. He sorta jumps and pushes him into wall with his fists, and then the mass does the rest. There was momentum tho........ I guess I eased too much there..... T_T
What do you mean abruptly? I mean I didn't see anything abrupt there....
Haha! Gust of wind XD lol Hissatsu: Fuutozen Lmao :D
Everyone thanks for CC, I appreciate it! Thanks y'all!
Peace