Page 1 of 9

TheLegendV's Thread - Back after a while...

PostPosted: Tue Dec 09, 2014 9:08 pm
by TheLegendV
Hey! i have been animating with pivot over a year now... And i am improving a bunch.

Newest:

Little ease test

Spoiler:
Image


Punches:

Spoiler:
Image


Weak punches

Spoiler:
Image


Hand Stand


Spoiler:
Image






i hope you guys give tips or something! :)

Re: My Thread

PostPosted: Wed Dec 10, 2014 2:24 am
by TheLegendV
TheLegendV wrote:HEY! hello people! i was waiting to join this NEW site! well here's my new animation!

Spoiler:
Image


i hope you guys give tips or something! :)



New animation! :) please give tips .

Spoiler:
Image

Re: My Thread

PostPosted: Sun Dec 14, 2014 9:49 am
by Madnessthunder
Not bad, but try to keep your feet planted in the ground. The stick figure is standing up, so his feet aren't going to slide across the floor like that. And when I say planted, I mean try to keep them in the exact spot the entire time until he walks/falls. Watch some foot placement tutorials to get a better understanding. Other than that, your movements are a bit shaky, and the animation overall was a tad choppy.

Re: My Thread

PostPosted: Tue Dec 16, 2014 6:26 am
by TheLegendV
Hey! i made a new animation.. its a little bit shaky but yeahh... And pls give tips or something helpful :)

Spoiler:
Image

Re: My Thread

PostPosted: Tue Dec 16, 2014 7:13 am
by Anton
I can't understand how the swordsman is moving his legs o.o
Also, the movement of the sword is far from being fluid. It has many irregularities.
Same thing for the stickman on the right : he's going up, and nothing push him to the right when the sword slice him.

In fact, you focused too much on blood. Focus on movements first.

Re: My Thread

PostPosted: Tue Dec 16, 2014 8:14 pm
by TheLegendV
OK thanks for giving me tips

Re: My Thread

PostPosted: Thu Dec 18, 2014 6:46 pm
by Madnessthunder
Idk man. Watch some animations made by inters. Watch how their feet move compared to yours. You need to keep them exactly in the same spot. Don't move them like that like you did in the sword animation, they shake around. Watch some foot placement tutorials..

Re: My Thread

PostPosted: Sat Dec 20, 2014 12:17 pm
by Aron
The blood is pretty dang sweet, to be honest. But I agree with Anton, work on basics first.

Re: My Thread

PostPosted: Sun Dec 21, 2014 3:35 am
by TheLegendV
Aron wrote:The blood is pretty dang sweet, to be honest. But I agree with Anton, work on basics first.


Thanks.

Re: My Thread

PostPosted: Mon Dec 22, 2014 3:20 am
by TheLegendV
NEW anim! its kinda bad and quick...And the legs thing is fixed.(Well kinda)

Spoiler:
Image

Re: My Thread

PostPosted: Tue Dec 23, 2014 2:35 am
by Madnessthunder
Dude, that's much better. Not perfect, but it was there. Try doing a walking animation but using that same technique. Or maybe even a punch would be great. Simple stuff like that will help your foot placement.

Re: My Thread

PostPosted: Tue Dec 23, 2014 3:17 am
by TheLegendV
HEY! i just made a animation!! (two anims)

1. Human Vs Zombie (its just a kick)
Spoiler:
Image


2. A sprite leg jumpin test animation.(a jumping loop)

Spoiler:
Image

Re: My Thread

PostPosted: Mon Dec 29, 2014 9:02 pm
by Aron
You should work on making your animations smooth and flowy. Your animations are choppy and shaky, which means there are lots of times where, say, a stick is moving his arm up, but for one frame it moves down. Avoid that.
On the topic of smoothness, make sure the speed doesn't instantly shift. It's okay to ease, but that's a whole different thing. Choppy movements are, well, let's use the example from before. A stickman starts moving his arm up, then, it gets really fast all of a sudden, and then it instantly slows back down.
Also, work on your foot placement. Once you've mastered those three things, I'll talk to you about easing. Also, lay off the effects a little bit. Animate more movements.

I'm excited to see more, you're definitely improving!

Re: My Thread

PostPosted: Wed Feb 04, 2015 1:42 am
by TheLegendV
NEW UPDATE!

Re: My Thread

PostPosted: Wed Feb 04, 2015 3:01 pm
by Madnessthunder
Nice animation, but the footplacement is off when he punches. He punches, and his foot just slides forward. In real life, your foot stays still for a punch, you just lean forward a little depending on the force of it.