RifleInc's Animations

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RifleInc's Animations

Postby RifleInc » Thu Dec 25, 2014 7:12 am

Ok, so I actually have animated for a few months or so, but here are some of my latest animations

These animations use a .stk that I won't be using anymore.
Spoiler:
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Spoiler:
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This one is a punch and gun withdraw test with the new .stk that I will be using for future animations (kind of choppy/stiff)
Spoiler:
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Feedback? Leave it below.
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Re: RifleInc's Animations

Postby Anton » Sun Dec 28, 2014 2:06 pm

.... .... Oh, no one has put a single commentary here ?
We're not forgetting about you :D

Here's my little feedback.

The run test isn't looping, check your poses, and add a little more frames in between these key poses.

The gun guy is pretty off balance when he shoots, and the legs get stiff in the end.

Concerning the punch test, the timing is good, the tremor is not too strong, the moving leg does well his job, but the torso stays static. This last point removes a lot of power, you should try to be more dynamic with the whole body.
I like how it could have been a walk test.
StickMaking | Animations Thread
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Re: RifleInc's Animations

Postby Warlordsftw » Sun Dec 28, 2014 3:44 pm

Your physics are generally okay, but try animating something longer, in larger dimensions and different bases.
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Re: RifleInc's Animations

Postby Madnessthunder » Sun Dec 28, 2014 3:54 pm

I agree with Warlord. For the small animations you have, they're nice, but we can't fully determine your skill until you post longer things ya know.
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Hey check out my shitty animations
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