Aron's Anims [Poll]

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Rank?

Dude you suck
1
4%
Low Beg.
4
16%
Med. Beg.
15
60%
High Beg.
1
4%
Borderline Inters
0
No votes
Low Inters
4
16%
 
Total votes : 25

Aron's Anims [Poll]

Postby Aron » Thu Dec 25, 2014 10:05 pm

Newest:
My bullshit return. Help me.
Spoiler:
Image

Newish:
Poor Handyman, he can only move one half of his body at a time :c (Credits to Waffles Mgee)
Spoiler:
Image

A semi-good reaction.
Spoiler:
Image

Definitely continuing this. (thumbsup
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Image

Doddsy tribute (WIP)
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Image

Sorry for the bs movements, I was focusing on backgrounds and effects.
Spoiler:
Image

This is decent, but not the ending.
Spoiler:
Image

A couple of WIPs
Spoiler:
Image
Image

Physics test
Spoiler:
Image

What are physics?
Spoiler:
Image

My PBA Demo
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Image

It's horrible, but I like it so fuck you.
Spoiler:
Image

Tearing Head Off
Spoiler:
Image

Seizure Thing
Spoiler:
Image

DBZ Test
Spoiler:
Image

Best. Run. EVAR!
Spoiler:
Image

Oldish:
Spoiler:
Image

Spoiler:
Image

Spoiler:
Image

Spoiler:
Image

Spoiler:
Image
Last edited by Aron on Sat Oct 10, 2015 8:53 pm, edited 8 times in total.
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Re: Aron's Anims

Postby Lord » Fri Dec 26, 2014 4:34 am

Aron wrote:
Spoiler:
Image

...
I see I have an admirer. :D

Your animations are good but there's some aspects of animation that you have to get down.
The run test was pretty perfect, but the DBZ test needs easing.

Welcome to the forums. ;)
Image
Ma' thread
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Re: Aron's Anims

Postby Aron » Fri Dec 26, 2014 9:11 am

I couldn't think of anyone else who wears a cape. But I loved your Halloween special =)
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Re: Aron's Anims

Postby Pulse » Fri Dec 26, 2014 1:38 pm

Nice to see you here, too. Work on the basics a little bit.
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Re: Aron's Anims

Postby Aron » Mon Dec 29, 2014 6:49 pm

UUUPPPDDDAAATTTEEE
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Re: Aron's Anims

Postby Jojishi » Mon Dec 29, 2014 7:07 pm

Nice animations Aron. You seem to move all the joints of your stick-figures in all the frames, so that's good. For the flip animation, it looks choppy in the run. Try making the run have more frames so that it's a bit smoother. It's ok to have a fast styled run, but this one is too fast (unless you have blur effects/speed lines and it's part of a special ability lol). Before the flip, there could be some anticipation. The stick-figure could move their arms back and lean forward a little, before their arms swing forward and their back up to go into the flip.

I think the jump off the wall is good and the general poses all show the movement quite well. It's mainly just that you have to use more frames for the run and practice anticipation a little. Good work. :)
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Re: Aron's Anims

Postby Madnessthunder » Mon Dec 29, 2014 7:09 pm

When the dude falls, he falls way too fast and switches angles too quickly.

Sorta like this
--------------------------------------I---------

---------I--------------------------------------

And it should look like

------------------------------------I----------
--------------------------------I--------------
-----------------------------------------------
----------------------------I------------------

Well, something like that more or less. Hard to demonstrate with letters lmao. But I think you get the point.

Basically, he shouldn't have gotten thrown so far like that.
Image

Hey check out my shitty animations
Thread.
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Re: Aron's Anims

Postby Aron » Mon Dec 29, 2014 8:54 pm

Jojishi wrote:Nice animations Aron. You seem to move all the joints of your stick-figures in all the frames, so that's good. For the flip animation, it looks choppy in the run. Try making the run have more frames so that it's a bit smoother. It's ok to have a fast styled run, but this one is too fast (unless you have blur effects/speed lines and it's part of a special ability lol). Before the flip, there could be some anticipation. The stick-figure could move their arms back and lean forward a little, before their arms swing forward and their back up to go into the flip.

I think the jump off the wall is good and the general poses all show the movement quite well. It's mainly just that you have to use more frames for the run and practice anticipation a little. Good work. :)

Thanks for the CC, man. These compliments are huge coming from you =)
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Re: Aron's Anims

Postby Aron » Fri Jan 02, 2015 8:20 am

Update, 3 new animations, please give as much CC as you can.
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Re: Aron's Anims

Postby Aron » Sat Jan 31, 2015 8:04 pm

Grumpalumpy bump, chumpadumps.
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Re: Aron's Anims

Postby Anton » Sat Jan 31, 2015 9:42 pm

Image
Why is that in your thread ? xD

Oh well, no point on commentate this, but i'm doing it anyway (scool

A positive thing about this animation :
-First scene, the arm with the trails is well done. I mean the power is there, the torso is moving before the arm to show good weight.

some Minor flaws (despite the boring "shaky/Stiff/etc...")
-the run cycle is ALMOST good, it just lacks one frame showing the legs actually cross.
-Changing hands (the clenched fist and the other relaxed hand) so that you don't have to move the fingers again, what lazyness.
My sword shop | Animations Thread
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I've deactivated sigs, because of the bandwidth consuption :|
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Re: Aron's Anims

Postby Aron » Sat Jan 31, 2015 9:48 pm

Anton wrote:Image
Why is that in your thread ? xD

Oh well, no point on commentate this, but i'm doing it anyway (scool

A positive thing about this animation :
-First scene, the arm with the trails is well done. I mean the power is there, the torso is moving before the arm to show good weight.

some Minor flaws (despite the boring "shaky/Stiff/etc...")
-the run cycle is ALMOST good, it just lacks one frame showing the legs actually cross.
-Changing hands (the clenched fist and the other relaxed hand) so that you don't have to move the fingers again, what lazyness.

The legs do cross, the arm is just covering it.
I don't have an excuse for laziness. (:P
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Re: Aron's Anims

Postby RuDe121 » Sun Feb 01, 2015 8:32 pm

That Tearing head off stuff is weird
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Re: Aron's Anims [Poll]

Postby Aron » Mon Feb 02, 2015 7:46 am

Not an update, but I added a poll for you all.
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Re: Aron's Anims [Poll]

Postby Amir » Mon Feb 02, 2015 9:02 am

Voted medium beginner. You still need to work on your easing and your poses. But you have a nice style, keep animating and you will improve fast.
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