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Aron's Anims [Poll]
Posted:
Thu Dec 25, 2014 10:05 pm
by Aron
Newest:
My bullshit return. Help me.
Newish:
Poor Handyman, he can only move one half of his body at a time :c (Credits to Waffles Mgee)
A semi-good reaction.
Definitely continuing this.
Doddsy tribute (WIP)
Sorry for the bs movements, I was focusing on backgrounds and effects.
This is decent, but not the ending.
A couple of WIPs
Physics test
What are physics?
My PBA Demo
It's horrible, but I like it so fuck you.
Tearing Head Off
Seizure Thing
DBZ Test
Best. Run. EVAR!
Oldish:
Re: Aron's Anims
Posted:
Fri Dec 26, 2014 4:34 am
by Lord
...
I see I have an admirer. :D
Your animations are good but there's some aspects of animation that you have to get down.
The run test was pretty perfect, but the DBZ test needs easing.
Welcome to the forums. ;)
Re: Aron's Anims
Posted:
Fri Dec 26, 2014 9:11 am
by Aron
I couldn't think of anyone else who wears a cape. But I loved your Halloween special =)
Re: Aron's Anims
Posted:
Fri Dec 26, 2014 1:38 pm
by Pulse
Nice to see you here, too. Work on the basics a little bit.
Re: Aron's Anims
Posted:
Mon Dec 29, 2014 6:49 pm
by Aron
UUUPPPDDDAAATTTEEE
Re: Aron's Anims
Posted:
Mon Dec 29, 2014 7:07 pm
by Jojishi
Nice animations Aron. You seem to move all the joints of your stick-figures in all the frames, so that's good. For the flip animation, it looks choppy in the run. Try making the run have more frames so that it's a bit smoother. It's ok to have a fast styled run, but this one is too fast (unless you have blur effects/speed lines and it's part of a special ability lol). Before the flip, there could be some anticipation. The stick-figure could move their arms back and lean forward a little, before their arms swing forward and their back up to go into the flip.
I think the jump off the wall is good and the general poses all show the movement quite well. It's mainly just that you have to use more frames for the run and practice anticipation a little. Good work. :)
Re: Aron's Anims
Posted:
Mon Dec 29, 2014 7:09 pm
by Madnessthunder
When the dude falls, he falls way too fast and switches angles too quickly.
Sorta like this
--------------------------------------I---------
---------I--------------------------------------
And it should look like
------------------------------------I----------
--------------------------------I--------------
-----------------------------------------------
----------------------------I------------------
Well, something like that more or less. Hard to demonstrate with letters lmao. But I think you get the point.
Basically, he shouldn't have gotten thrown so far like that.
Re: Aron's Anims
Posted:
Mon Dec 29, 2014 8:54 pm
by Aron
Jojishi wrote:Nice animations Aron. You seem to move all the joints of your stick-figures in all the frames, so that's good. For the flip animation, it looks choppy in the run. Try making the run have more frames so that it's a bit smoother. It's ok to have a fast styled run, but this one is too fast (unless you have blur effects/speed lines and it's part of a special ability lol). Before the flip, there could be some anticipation. The stick-figure could move their arms back and lean forward a little, before their arms swing forward and their back up to go into the flip.
I think the jump off the wall is good and the general poses all show the movement quite well. It's mainly just that you have to use more frames for the run and practice anticipation a little. Good work. :)
Thanks for the CC, man. These compliments are huge coming from you =)
Re: Aron's Anims
Posted:
Fri Jan 02, 2015 8:20 am
by Aron
Update, 3 new animations, please give as much CC as you can.
Re: Aron's Anims
Posted:
Sat Jan 31, 2015 8:04 pm
by Aron
Grumpalumpy bump, chumpadumps.
Re: Aron's Anims
Posted:
Sat Jan 31, 2015 9:42 pm
by Anton
Why is that in your thread ? xD
Oh well, no point on commentate this, but i'm doing it anyway
A positive thing about this animation :
-First scene, the arm with the trails is well done. I mean the power is there, the torso is moving before the arm to show good weight.
some Minor flaws (despite the boring "shaky/Stiff/etc...")
-the run cycle is ALMOST good, it just lacks one frame showing the legs actually cross.
-Changing hands (the clenched fist and the other relaxed hand) so that you don't have to move the fingers again, what lazyness.
Re: Aron's Anims
Posted:
Sun Feb 01, 2015 8:32 pm
by RuDe121
That Tearing head off stuff is weird
Re: Aron's Anims [Poll]
Posted:
Mon Feb 02, 2015 7:46 am
by Aron
Not an update, but I added a poll for you all.
Re: Aron's Anims [Poll]
Posted:
Mon Feb 02, 2015 9:02 am
by Amir
Voted medium beginner. You still need to work on your easing and your poses. But you have a nice style, keep animating and you will improve fast.