if you are going to animate with more space like in the sword pulling scene, it might would be a good idea to use trails, so the motion is easier to follow. also backgrounds, or some lines in the 3d scenes would help to get an idea where the sticks actually are. I don't quite get how you meant the last scene. :D
Well Ive made this Animation in like 1 Hour I think, well the guy with the sword began to run and the other one was running pass to him. But then I were to lazy to animate him running xD well the last scene should be the perspective from behind of the sword guy and the other one is jumping to him so he comes near xD I need to give more time of work for animations, but thanks all.!
I really like your 3D run, though when he jumps, it would look better if you used only one figure of a sprite for the dust so that the transparency doesn't look awkward. Cinematics and overall movements were pretty good, though. It was a nice concept.
Ahh, good old stop&go walk :D If the objective was to learn how to ease, you did it well. But again, that's only the beginning. That move was a bit easy to ease, and you've got a lot more moves to learn in order to make your anims more interesting.
And to counter stop&Go, try to link two moves together (very easy to say, absolutely !) Good luck.
Thanks for the answer! But I have to say I´ve seen many walks in animation and in my opinion the stop&go walk looks really realistic and dangerous like a boss is walking I really like that and yes you are right but im still rusty ive had a really long break with pivot so I dont invest much time in Pivot I always sit there animate 1 hour and thats it, if I would sit on a project I would make you guys FREAK OUT! xD