by Gary » Fri Jan 16, 2015 4:38 pm
Hey man. With your newest animation, there is some flaws. First of all, you want to try and get rid of the shakiness. Try to make all the body parts move fluidly together, and not have them sort of jitter back and forth. Also, another thing is fluidity. You want to try to make your movements move easily into one another.
When the stick started to run, it looked really weird and too fast. Try to add more frames into your run, that way it actually looks like your stick is running. Also, you should add more frames to him climbing up the wall, and pushing off, because it looks like he sort of just slid up the wall. When it pushed off the wall, it looks like he teleported off, because you didn't extend the leg to make it look like he pushed off. Also with the flip, you should have him stay up in the air for a while, and have him go back farther, instead of having him just drop like a rock in one frame. The kick off the wall warranted him some frames of airtime.
"You may think I am joking, but I will fuck you." -Mat