Gouenji's Here ! UPDATE Plz CC !! ^_^

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Re: Gouenji's Thread ! - UPDATE little base

Postby Gouenji32 » Fri Apr 03, 2015 5:49 am

So sad...I though i improved a bit...damn..!
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Re: Gouenji's Thread ! - UPDATE little base

Postby Amir » Fri Apr 03, 2015 10:10 am

I have no idea what Sifter was talking about, in my opinion that was a cool animation, it has some nice style!
I do agree with Sifter about the easing at the start, cause he suddenly moved forward, you should've eased it a little more, the physics is good, it doesn't have to be realistic, especially with that style, so it looks good and that's what important. I have no idea what Sifter meant with the anticipation thing, but I saw the build up for the jump and it was done pretty well, the spacing is good, there is a little bit of shakiness, but that's no big deal. The stickfigure did stop suddenly at the end, but that doesn't matter at all, it's a stick figure animation, it doesn't have to be realistic, the style fits it and it looks good, so it's not a flaw. Nice trails too!

I think you could improve the easing at the beginning and some little shakiness, that's all. Other than that it was a very nice animation, keep it up!
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Re: Gouenji's Thread ! - UPDATE little base

Postby Gouenji32 » Fri Apr 03, 2015 2:33 pm

Oh thanks amir for your greetings(i think it's that)! I appreciate that you help me on giving me some cc like sifter ! Thank you i'll keep up the work !
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Re: Gouenji's Thread ! - UPDATE Sword + Combo

Postby Gouenji32 » Fri May 01, 2015 6:38 am

NEW UPDATE GUYS!!! :D
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Re: Gouenji's Thread ! - UPDATE Sword + Combo

Postby Liteicon » Fri May 01, 2015 11:00 am

The sword seems lack of.power to be swing. Tou still have issues at poses, and the swooshes kinda jerky at some points. You dont need to use swooshes if it doesnt have enough power to swing. Lack of flow is an issue to, and you need to know about spacing before that :). The pair punch is not that obvious. thought you appreciate some ccs :)
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Re: Gouenji's Thread ! - UPDATE Sword + Combo

Postby Lord » Fri May 01, 2015 11:04 am

It's bootiful. :D

Seroiusly though, nice animation, very big and obnoxious sword but maybe that's what you were going for. Some additional effects for the sword could have been added. ;)
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Re: Gouenji's Thread ! - UPDATE Sword + Combo

Postby Gouenji32 » Fri May 01, 2015 4:08 pm

Thanks for your cc guys ^^ ! Very helpful i'll try to do something better next time :) ^^ And for the lack of power it's that i don't know well how to animate swords...so i'll just keep on the way to improve my swords skills! :)
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Re: Gouenji's Thread ! - UPDATE Sword + Combo

Postby Madnessthunder » Fri May 01, 2015 10:30 pm

Interesting usage of trails! Only thing I can suggest is try to keep the momentum going with swords. It looks clumsy when you stop suddenly while you swing a 20 pound sword around.
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Re: Gouenji's Thread ! - UPDATE Sword + Combo

Postby Gouenji32 » Sat May 02, 2015 2:35 am

Oh yea ! Thanks for the tip ^^ !
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Re: Gouenji's Thread ! - UPDATE Sword + Combo

Postby Gouenji32 » Sun May 03, 2015 3:36 pm

UPDATE AWESOME QUICK COMBO!!!
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Re: Gouenji's Thread ! - UPDATE AWESOME Quick combo

Postby Franklin » Sun May 03, 2015 4:16 pm

Damn, Joshisi. I almost never like anims with that kind of base, but damn.
There are still quite a few things to be fixed, though.

- I like that, instead of using the dash effects to substitute movements, they compliment your animation nicely
- There is a lack of flow in the movements, making the animation pretty stop and go. I mean, look at how he pauses after the first punch. - When you start animating reaction, you'll want there to be one frame of the arm being fully outstretched before it curves around.
- I don't feel like the back kick was snappy enough. Try to give it a better bounce, and maybe even snap back the lower leg after on outstretched frame.
- Snap the lower leg back after the front kick to show power.
- The back flip has no anticipation. I'd have him hop forward off of his one foot, and land on both of them. Then bend his legs, bend his torso, and swing his arms back, before straightening him out and swinging his arms forward.
- Good choice to tuck him during the back flip. A lot of people bend them backwards, which looks weird.
- It's your choice, but I'd have him with his front/back (this is 2D we're talking about) to the camera instead of his side to it when he does the hand stand.
- He goes off the ground too much when he does the last double kick.
- Maybe bend his back a bit more when he falls into the hand stand.
- Make more stuff, cuz it's just so fucking good.
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Re: Gouenji's Thread ! - UPDATE AWESOME Quick combo

Postby alandylan12 » Mon May 04, 2015 2:03 am

at Quick Combo. The combo looks stop & go for me, improve the Flow i think..
and the flip is kinda weird lol.
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Re: Gouenji's Thread ! - UPDATE AWESOME Quick combo

Postby Gouenji32 » Tue May 12, 2015 11:58 am

SO thank you guys for these nice CCs!! I'll apply them next time :) !
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Re: Gouenji's Thread ! - UPDATE AWESOME Quick combo

Postby Raymond » Tue May 12, 2015 2:06 pm

I like it Gouenji32. I guess the movements are a little stop and go like alandylan12 said, but it doesn't take too much away from the animation. I think what looks off is the back flip. There was no starting momentum so the flip itself looks like it took no effort. As if he was doing it in 0 gravity. Use the weight of his arms to help build up some momentum on the flip. Otherwise you animated a pretty cool combo. The split handstand kick at the end was a nice touch.
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Re: Gouenji's Thread ! - UPDATE AWESOME Quick combo

Postby Gouenji32 » Tue May 12, 2015 2:17 pm

Oh thanks very much for that nice CC ! Don't worry for now on i'll improve..i watched some more tutorials and i think i got it :) !
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