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Re: Xeroz's animations

PostPosted: Mon May 09, 2016 6:34 am
by Setto
Nice backgrouund, it's cool. The back leg is kinda sweeping back and forth, when it should be planted most of the time, i think. The last punch should have a little more power behind it, but it looks like another jab :P

Re: Xeroz's animations

PostPosted: Mon May 09, 2016 7:13 am
by Xeroz
Setto wrote:Nice backgrouund, it's cool. The back leg is kinda sweeping back and forth, when it should be planted most of the time, i think. The last punch should have a little more power behind it, but it looks like another jab :P


Thanks, man! I know how f*cked up the back leg is... But I was too tired and forgot to edit it... Really tho', the last punch... Idk what went wrong with it...
Thanks for the reply anyways.
So, whaddya think? Have I improved a lil' or nah? (cheesygrin

Re: Xeroz's animations

PostPosted: Mon May 09, 2016 9:49 am
by Setto
Xeroz wrote:
Setto wrote:Nice backgrouund, it's cool. The back leg is kinda sweeping back and forth, when it should be planted most of the time, i think. The last punch should have a little more power behind it, but it looks like another jab :P


Thanks, man! I know how f*cked up the back leg is... But I was too tired and forgot to edit it... Really tho', the last punch... Idk what went wrong with it...
Thanks for the reply anyways.
So, whaddya think? Have I improved a lil' or nah? (cheesygrin

You dont have many anims up, but i think youre showing some improvement :3

Re: Xeroz's animations

PostPosted: Mon May 09, 2016 11:21 am
by Xeroz
Setto wrote:
Xeroz wrote:
Setto wrote:Nice backgrouund, it's cool. The back leg is kinda sweeping back and forth, when it should be planted most of the time, i think. The last punch should have a little more power behind it, but it looks like another jab :P


Thanks, man! I know how f*cked up the back leg is... But I was too tired and forgot to edit it... Really tho', the last punch... Idk what went wrong with it...
Thanks for the reply anyways.
So, whaddya think? Have I improved a lil' or nah? (cheesygrin

You dont have many anims up, but i think youre showing some improvement :3


Thanks, man.
Now about your animations - keep 'em coming!
And stay awesome!

Re: Xeroz's animations

PostPosted: Thu May 19, 2016 4:19 pm
by Xeroz
UPDATE!!!!

Image
^ Part of a joint on which me and a couple of buddies are working

Image
^ Something I made for half an hour. Kinda slow, I know, but laziness stopped me from editing it...

Re: Xeroz's animations

PostPosted: Sun May 22, 2016 6:47 am
by Blademaster
Hey Xeroz, how's it going buddy?

I like your ideas a lot and your animations give me a really nostalgic feeling.
The way you use all these effects and animate these movements, I started the same way haha.

Anyways, time to cc, aye?

You seem to improve lately and working hard on yourself. You try to keep your movements clean from shakyness and try to entertain with the effects you used. That's cool!
I wish you best of luck and a lot of fun on that joint with your buddies. man I am drifting away again hehe...


I am gonna cc your recent best animation which is this one in my opinion:

Spoiler:
Image


the flaws I found:
- First of all it's that run in the beginning of Mr.Grey, it feels really off and shaky.
- My second thought is when Mr. Black is about to slow down the time with that effect. His arms feel a bit weird when he is going in the fighting stance and is about to give him that Kick-Punch-combo.
- The last thing I'd say which could've been done better is like the speed of Mr. Grey flying out of the image. It is really slow.

How to fix that:

1. The Run of Mr. Grey: If you want to have the run beeing less floppy, you should orient yourself on the head. If the head is moving with the same distance while running and doesn't move too much up and down it will look really fluid.

2. The Slowmo of Mr. Black: You should've animated that step by step.
- Make him do a step backwards, let him go in fighting stance
- then go for the kick, try to remain the balance and position the leg right below Mr. Black's body.
- then let him charge up his arm and Punch Mr. Grey with all his power!

3. Mr. Grey's dissapearing: the frame he is getting hit by that punch you could add some kind of speed effect. After that you just need exactly 1 more frame to show off that he flies out of the image. You'll see how much force it will add :P


Well, yeah I am sorry for writing so much. But I hope you can make use of that CC and it helps you.
Best of luck in improving!

Re: Xeroz's animations

PostPosted: Tue May 24, 2016 12:38 pm
by Xeroz
Chris wrote:Hey Xeroz, how's it going buddy?

I like your ideas a lot and your animations give me a really nostalgic feeling.
The way you use all these effects and animate these movements, I started the same way haha.

Anyways, time to cc, aye?

You seem to improve lately and working hard on yourself. You try to keep your movements clean from shakyness and try to entertain with the effects you used. That's cool!
I wish you best of luck and a lot of fun on that joint with your buddies. man I am drifting away again hehe...


I am gonna cc your recent best animation which is this one in my opinion:

Spoiler:
Image


the flaws I found:
- First of all it's that run in the beginning of Mr.Grey, it feels really off and shaky.
- My second thought is when Mr. Black is about to slow down the time with that effect. His arms feel a bit weird when he is going in the fighting stance and is about to give him that Kick-Punch-combo.
- The last thing I'd say which could've been done better is like the speed of Mr. Grey flying out of the image. It is really slow.

How to fix that:

1. The Run of Mr. Grey: If you want to have the run beeing less floppy, you should orient yourself on the head. If the head is moving with the same distance while running and doesn't move too much up and down it will look really fluid.

2. The Slowmo of Mr. Black: You should've animated that step by step.
- Make him do a step backwards, let him go in fighting stance
- then go for the kick, try to remain the balance and position the leg right below Mr. Black's body.
- then let him charge up his arm and Punch Mr. Grey with all his power!

3. Mr. Grey's dissapearing: the frame he is getting hit by that punch you could add some kind of speed effect. After that you just need exactly 1 more frame to show off that he flies out of the image. You'll see how much force it will add :P


Well, yeah I am sorry for writing so much. But I hope you can make use of that CC and it helps you.
Best of luck in improving!


Ayy, it's Chris!

First of all, thanks for your time to write to this lil' n00b. :3
Also, really? Is my 'style' (?) really that similar to yours from back then? (cheesygrin Heh, nice to know.

Thanks for the time you put in this CnC. Quite a big one I'd say... It helped though. :3
Well, let's say that the run that Mr. Gray did was completely weird even for me, but I wanted to try and make something different. So, probes and errors I suppose? (cheesygrin

Also, thanks for the tips! These helped me a big time!

So, like, I'll see ya at the next update!
Thanks for the update!
I'll improve for sure, you can count on that!

Lastly,
Stay awesome!
*brofist*

Re: Xeroz's animations

PostPosted: Tue May 24, 2016 3:26 pm
by Setto
Can't really add to what chris had said, but nice job so far on these. They're pretty cool
ppsst, you're my second favorite beginner. I'm my favorite though of course :^)

Re: Xeroz's animations

PostPosted: Wed May 25, 2016 3:36 am
by Xeroz
Setto wrote:Can't really add to what chris had said, but nice job so far on these. They're pretty cool
ppsst, you're my second favorite beginner. I'm my favorite though of course :^)


Thanks, man! Glad to hear it.
Thanks man, I'm feelin' flattered. (smile
Stay awesome!

Re: Xeroz's animations

PostPosted: Sat Jun 04, 2016 1:47 pm
by Xeroz
UPDATE!!!!

Image

Re: Xeroz's animations

PostPosted: Tue Jun 21, 2016 8:34 am
by Xeroz
UPDATE!!!!

Image

Re: Xeroz's animations

PostPosted: Mon Jul 04, 2016 1:22 pm
by Xeroz
UPDATE!!!!


Image

Weapon practice from the RS Clan.
Swords aren't my thing. It was fun though!

Re: Xeroz's animations

PostPosted: Mon Jul 04, 2016 1:39 pm
by Setto
i feel like it was a tad stiff and stop and go in places but it has cool effects and looks nice ;3

Re: Xeroz's animations

PostPosted: Mon Jul 04, 2016 1:46 pm
by Xeroz
Setto wrote:i feel like it was a tad stiff and stop and go in places but it has cool effects and looks nice ;3


In places? More like, everywhere...
But at least it's getting less and less, so...
Anyways, thank you man! Keep it up with your anims!
And stay awesome!

Re: Xeroz's animations

PostPosted: Mon Jul 04, 2016 6:48 pm
by Jojishi
Nice animation man. The sword trail effects were beautiful.

Getting onto the movements, the main issue seems to be shakiness. Try to be more consistent when it comes to spacing and easing. An example of a shaky animation would be this (where "|"= frame and "-"= spacing):

|--|-|-----|-----------|--|--------|---|-|---|

Smooth would be:

|-|--|----|------|---------|------|----|--|-|

In the first example, the spacing changes erratically from frame to frame. In the other one, it's more consistent over a series of frames. A thing I find that helps is to use the "<" and ">" keys on the keyboard to scroll through the frames. :)