Xeroz's animations

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Re: Xeroz's animations

Postby Xeroz » Tue Jul 05, 2016 10:58 am

Jojishi wrote:Nice animation man. The sword trail effects were beautiful.

Getting onto the movements, the main issue seems to be shakiness. Try to be more consistent when it comes to spacing and easing. An example of a shaky animation would be this (where "|"= frame and "-"= spacing):

|--|-|-----|-----------|--|--------|---|-|---|

Smooth would be:

|-|--|----|------|---------|------|----|--|-|

In the first example, the spacing changes erratically from frame to frame. In the other one, it's more consistent over a series of frames. A thing I find that helps is to use the "<" and ">" keys on the keyboard to scroll through the frames. :)


Woah, it's Jojishi!!!!
JOJISHI, EVERYONE!

Thanks man! Shakiness was always problem for me to be honest.
I try to evade it, but somehow almost always find me...
Anyways, thank you for the tips!
I'll try to fix my spacing the way you told me. (smile
Anyways, thank you for spending some time here, on my thread.
Stay awesome!
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Re: Xeroz's animations

Postby Xeroz » Wed Aug 24, 2016 4:00 pm

UPDATE!!!!!


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Re: Xeroz's animations

Postby MrDaril » Wed Aug 24, 2016 6:07 pm

Nice man, I already told you what I think about the animation,
Just keep improving man, you have been improving fast.
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Re: Xeroz's animations

Postby Xeroz » Wed Aug 24, 2016 6:49 pm

MrDaril wrote:Nice man, I already told you what I think about the animation,
Just keep improving man, you have been improving fast.


Thanks man! You're improving quite fast as well! You gotta keep this up, okai? :D
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Re: Xeroz's animations

Postby TahaX01 » Thu Aug 25, 2016 7:04 am

The Sword Animation is my fav from you
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Re: Xeroz's animations

Postby AnimationWizard » Thu Aug 25, 2016 11:08 am

that sword animation with the speed stab effect was nice, and that 3d spinning the red guy did with the yellow man i think was bad ass i must say
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Re: Xeroz's animations

Postby Xeroz » Thu Aug 25, 2016 12:29 pm

TahaX01 wrote:The Sword Animation is my fav from you


Thanks man! It's nice to hear it! ^^

AnimationWizard wrote:that sword animation with the speed stab effect was nice, and that 3d spinning the red guy did with the yellow man i think was bad ass i must say


Thanks man! ^^ I'mreally proud of the one with the 3D spin. It turned out better than I thought. And the sword one turned out like this thanks to Chris and other awesome people. Thank you all guys!
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Re: Xeroz's animations

Postby Setto » Thu Aug 25, 2016 3:08 pm

your newest one there's not much weight or power to it. Exaggerate a little more ;D
besides that looks good bud
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Re: Xeroz's animations

Postby Xeroz » Fri Aug 26, 2016 6:55 am

Setto wrote:your newest one there's not much weight or power to it. Exaggerate a little more ;D
besides that looks good bud


Well, I guess it's because I can't show it in a Central Origin, but...
Anyways, thanks man!
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Re: Xeroz's animations

Postby Hydrogenex » Fri Aug 26, 2016 8:35 am

What can I say...
Well, the stiffness is there, and it can be fixed with a bit of practice, but that's basically it. You are doing amazing for now! The central origin anim was quite nice, although a bit confusing there with the spikes at the end, but nothing to worry about too much, I'm quite impressed with some of the anims :D

KEEP IT UP! PRACTICE!
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Re: Xeroz's animations

Postby Xeroz » Fri Aug 26, 2016 3:52 pm

Hydrogenex wrote:What can I say...
Well, the stiffness is there, and it can be fixed with a bit of practice, but that's basically it. You are doing amazing for now! The central origin anim was quite nice, although a bit confusing there with the spikes at the end, but nothing to worry about too much, I'm quite impressed with some of the anims :D

KEEP IT UP! PRACTICE!


Thanks man! You definately just gave me DA PAWAH! Thanks for the comment man!
Stay awesome!
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Re: Xeroz's animations

Postby Outdated » Fri Aug 26, 2016 5:53 pm

That orange vs red animation had a pretty creative sequence in it which is good. I'd like to see you do more creative stuff like that. As for your newest one, I think that you should rely less on line(speed lines) effects, and focus more on movements; it's easy to cover up movements with effects, but it looks better if you can show powerful movement without the crutch of using effects. Not to say that you should never use effects like that, but you should think if the effect is actually necessary to the movement
Firecracker wrote:Remember, movements aren't everything, creativity is just as important.

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Re: Xeroz's animations

Postby Xeroz » Fri Aug 26, 2016 6:26 pm

Outdated wrote:That orange vs red animation had a pretty creative sequence in it which is good. I'd like to see you do more creative stuff like that. As for your newest one, I think that you should rely less on line(speed lines) effects, and focus more on movements; it's easy to cover up movements with effects, but it looks better if you can show powerful movement without the crutch of using effects. Not to say that you should never use effects like that, but you should think if the effect is actually necessary to the movement


Thanks man! I'm really proud of that animation to be honest!
Yeah, I kinda made a habit of using speed lines. I too think that I should use less, but I don't sseem to stop with them... Oh well...
I understand what you're saying and I will try to use effects the way the yshould be used. I really should work on my movements.
Anyways, thank you for commenting on my thread!
Stay awesome!
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Re: Xeroz's animations

Postby Xeroz » Wed Dec 28, 2016 6:29 pm

UPDATE!!!!



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BUMP!
Made this a couple of minutes ago. Posting it to get some CC. ^^
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Re: Xeroz's animations

Postby Blademaster » Thu Dec 29, 2016 7:58 pm

You could work on adding some reaction to the victim. I smell lazyness. (really
Otherwise nice Animation dude
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