Some Short Anims

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Some Short Anims

Postby Awesomator » Sun Apr 26, 2015 9:03 am

My Thread


Newest

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I actually finished an animation for once
Recent

Slap
Spoiler:
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Wallflip 2.0
Spoiler:
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Balls
Spoiler:
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Finally made it past a 3 hit combo

Backflip
Spoiler:
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2 Weak Punches
Spoiler:
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Will I ever finish and animation? Find out next time on Dragon Balls Z

Old Shit


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Last edited by Awesomator on Sat Jul 29, 2017 12:23 pm, edited 27 times in total.
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Re: Awesomator's Animation Scrapyard

Postby Gouenji32 » Mon Apr 27, 2015 11:54 am

Very good animations! They are smooth a bit stiff and sometimes shaky !! Keep it up : )
HOLIDAYS MOTHERFUCKER§!!!! :D


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Project started (still thinking about ideas)
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Re: Awesomator's Animation Scrapyard

Postby Awesomator » Wed Apr 29, 2015 2:52 pm

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Update.
I got really bored of the animation so I just posted it. The back is kinda off but who cares.
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Re: Awesomator's Animation Scrapyard

Postby Awesomator » Sat May 09, 2015 3:55 pm

Update
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If you were wondering the stick grabs onto an invisibe pole at the end
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Re: Awesomator's Animation Scrapyard

Postby Finom » Sat May 09, 2015 4:02 pm

It looks pretty clean! Only thing is, shouldn't he trip over the pole first?
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Re: Awesomator's Animation Scrapyard

Postby Setto » Mon May 11, 2015 2:52 pm

It's a MAGIC invisible pole.
I like it, pretty smooth, although i dont think he had enough momentum for that thing with the bar XP
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
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Re: Awesomator's Animation Scrapyard

Postby Awesomator » Mon May 11, 2015 3:21 pm

Thanks I can see what you mean now. I'll just pretend that the bar has magic momentum powers. I would give courtesy but it'd be a huge bump.
Last edited by Awesomator on Wed Jun 03, 2015 12:54 pm, edited 1 time in total.
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Re: Awesomator's Animation Scrapyard

Postby Setto » Mon May 11, 2015 4:58 pm

haha, nice, a magic invisible momentum bar.
keep animating m8 :D
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
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Re: Awesomator's Animation Scrapyard

Postby Awesomator » Sat May 16, 2015 2:30 pm

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Re: Awesomator's Animation Scrapyard

Postby Awesomator » Mon May 18, 2015 10:33 am

Last edited by Awesomator on Tue May 19, 2015 11:58 am, edited 1 time in total.
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Re: Awesomator's Animation Scrapyard: New Layout+Two New Ani

Postby Setto » Mon May 18, 2015 1:56 pm

nice! I would say the punch was a bit weird tho lol
your getting too good for me too cc xD
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
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Re: Awesomator's Animation Scrapyard: New Layout+Two New Ani

Postby SIFTER » Tue May 19, 2015 9:57 am

Alright so, I'm not sure which is your newest animation, so I'll go ahead and cc the ones I haven't seen yet.

1• http://i.imgur.com/TTbyXoo.gif
Firstly, it's unfinished. Secondly, when the guy crouches, the origin point, in mid-way, seems to shift to the crouching position abruptly which killed the smoothness a little bit. here, http://www.pivotanimation.org/files/use ... 994597.piv in this .piv I've made two rough versions of the part I'm talking about. The one in black is how, to me, at least, how it's supposed to be like, and the red one is close to yours. The difference between the two is that the good one has a rather consistent spacing while the other one doesn't. In the middle of the motion-most motions anyway- the speed is usually constant until you're about to stop or to slow down. You don't abruptly speed up then down all of a sudden.

This might be just me, though. But I think that when crouching, you normally don't move that suddenly. So don't take my word on most of what I've said if it didn't make any sense.

The punch could have been more powerful, and you could do that by exaggerating the pose a tiny bit the moment the punch lands on something. I can see that you've tried to show power by making a heavier spacing than the majority of the animation's, but that didn't seem to be enough http://www.pivotanimation.org/files/use ... 338297.piv i've made this for you to see how would your punch be done correctly. I'm not Firecracker/Lithium-good when it comes to fighting, but hopefully this' served its purpose.

So, anyway. All in all, the poses were pretty decent and so was the spacing, but if you could add something to make the crouch make sense, that would be best. Something like throwing a rock or rocket. Whatever helps.

2• http://i.imgur.com/adf4EFC.gif

That run was weird mostly because of how the origin point went straight downwards like a linear function. You could have made your figure move straight forward then make him go up and down like so
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You probably did so so that you can build up some power to make a jump big enough for that wall jump. But that didn't seem to work. As for the wall jump, because of how low the figure was, it couldn't seem for that wall jump to be possible. I mean, it just didn't make sense because of what I've mentioned earlier. And the ground dissappeared when the foot landed on the wall? How did it happen? Why won't you make a ground that's at least 1 or 2 pixel high-which won't hurt your animation by any means- and make a part of that ground vanish. Only then the animation would make sense.

You've got the smoothness, but you've gotta care less about it over poses and mechanism. or, how would each movement work. You can see some reference videos from youtube to help you out.

3• 404 IMAGE NOT FOUND

Hope that helped.
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Re: Awesomator's Animation Scrapyard: New Layout+Two New Ani

Postby Awesomator » Tue May 19, 2015 11:56 am

My newest animations are at the top of the thread in the original post, and the third link is broken because I deleted the animation. Sorry for not making it clear where the animations were. Your advice still applies though, I'll try to focus more on poses and how movements would actually work. Thanks for your advice
Last edited by Awesomator on Sun Aug 28, 2016 7:56 pm, edited 1 time in total.
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Re: Awesomator's Animation Scrapyard: Reaction Test

Postby Awesomator » Sun May 31, 2015 10:48 am

Small Update

Reaction Test
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Re: Awesomator's Animation Scrapyard: Reaction Test

Postby plasticapple » Thu Jun 04, 2015 11:58 am

Good job with the reaction test! I think it looks good, but it looks more like a fall than a reaction. That's probably because there's no second stickman, though. Try making the knees not come down as fast when they bounce. Overall, though, great job! I think you're either a high beginner or a borderline intermediate at this point. :)
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