Alright so, I'm not sure which is your newest animation, so I'll go ahead and cc the ones I haven't seen yet.
1• http://i.imgur.com/TTbyXoo.gifFirstly, it's unfinished. Secondly, when the guy crouches, the origin point, in mid-way, seems to shift to the crouching position abruptly which killed the smoothness a little bit. here,
http://www.pivotanimation.org/files/use ... 994597.piv in this .piv I've made two rough versions of the part I'm talking about. The one in black is how, to me, at least, how it's supposed to be like, and the red one is close to yours. The difference between the two is that the good one has a rather consistent spacing while the other one doesn't. In the middle of the motion-most motions anyway- the speed is usually constant until you're about to stop or to slow down. You don't abruptly speed up then down all of a sudden.
This might be just me, though. But I think that when crouching, you normally don't move that suddenly. So don't take my word on most of what I've said if it didn't make any sense.
The punch could have been more powerful, and you could do that by exaggerating the pose a tiny bit the moment the punch lands on something. I can see that you've tried to show power by making a heavier spacing than the majority of the animation's, but that didn't seem to be enough
http://www.pivotanimation.org/files/use ... 338297.piv i've made this for you to see how would your punch be done correctly. I'm not Firecracker/Lithium-good when it comes to fighting, but hopefully this' served its purpose.
So, anyway. All in all, the poses were pretty decent and so was the spacing, but if you could add something to make the crouch make sense, that would be best. Something like throwing a rock or rocket. Whatever helps.
2• http://i.imgur.com/adf4EFC.gifThat run was weird mostly because of how the origin point went straight downwards like a linear function. You could have made your figure move straight forward then make him go up and down like so
You probably did so so that you can build up some power to make a jump big enough for that wall jump. But that didn't seem to work. As for the wall jump, because of how low the figure was, it couldn't seem for that wall jump to be possible. I mean, it just didn't make sense because of what I've mentioned earlier. And the ground dissappeared when the foot landed on the wall? How did it happen? Why won't you make a ground that's at least 1 or 2 pixel high-which won't hurt your animation by any means- and make a part of that ground vanish. Only then the animation would make sense.
You've got the smoothness, but you've gotta care less about it over poses and mechanism. or, how would each movement work. You can see some reference videos from youtube to help you out.
3• 404 IMAGE NOT FOUNDHope that helped.