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Some Short Anims

PostPosted: Sun Apr 26, 2015 9:03 am
by Awesomator
My Thread


Newest

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I actually finished an animation for once
Recent

Slap
Spoiler:
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Wallflip 2.0
Spoiler:
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Balls
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Finally made it past a 3 hit combo

Backflip
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2 Weak Punches
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Will I ever finish and animation? Find out next time on Dragon Balls Z

Old Shit


Old DD Post Count: 558
Old DD Join Date: April 29th 2012

Re: Awesomator's Animation Scrapyard

PostPosted: Mon Apr 27, 2015 11:54 am
by Gouenji32
Very good animations! They are smooth a bit stiff and sometimes shaky !! Keep it up : )

Re: Awesomator's Animation Scrapyard

PostPosted: Wed Apr 29, 2015 2:52 pm
by Awesomator
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Update.
I got really bored of the animation so I just posted it. The back is kinda off but who cares.

Re: Awesomator's Animation Scrapyard

PostPosted: Sat May 09, 2015 3:55 pm
by Awesomator
Update
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If you were wondering the stick grabs onto an invisibe pole at the end

Re: Awesomator's Animation Scrapyard

PostPosted: Sat May 09, 2015 4:02 pm
by Finom
It looks pretty clean! Only thing is, shouldn't he trip over the pole first?

Re: Awesomator's Animation Scrapyard

PostPosted: Mon May 11, 2015 2:52 pm
by Setto
It's a MAGIC invisible pole.
I like it, pretty smooth, although i dont think he had enough momentum for that thing with the bar XP

Re: Awesomator's Animation Scrapyard

PostPosted: Mon May 11, 2015 3:21 pm
by Awesomator
Thanks I can see what you mean now. I'll just pretend that the bar has magic momentum powers. I would give courtesy but it'd be a huge bump.

Re: Awesomator's Animation Scrapyard

PostPosted: Mon May 11, 2015 4:58 pm
by Setto
haha, nice, a magic invisible momentum bar.
keep animating m8 :D

Re: Awesomator's Animation Scrapyard

PostPosted: Sat May 16, 2015 2:30 pm
by Awesomator

Re: Awesomator's Animation Scrapyard

PostPosted: Mon May 18, 2015 10:33 am
by Awesomator

Re: Awesomator's Animation Scrapyard: New Layout+Two New Ani

PostPosted: Mon May 18, 2015 1:56 pm
by Setto
nice! I would say the punch was a bit weird tho lol
your getting too good for me too cc xD

Re: Awesomator's Animation Scrapyard: New Layout+Two New Ani

PostPosted: Tue May 19, 2015 9:57 am
by SIFTER
Alright so, I'm not sure which is your newest animation, so I'll go ahead and cc the ones I haven't seen yet.

1• http://i.imgur.com/TTbyXoo.gif
Firstly, it's unfinished. Secondly, when the guy crouches, the origin point, in mid-way, seems to shift to the crouching position abruptly which killed the smoothness a little bit. here, http://www.pivotanimation.org/files/use ... 994597.piv in this .piv I've made two rough versions of the part I'm talking about. The one in black is how, to me, at least, how it's supposed to be like, and the red one is close to yours. The difference between the two is that the good one has a rather consistent spacing while the other one doesn't. In the middle of the motion-most motions anyway- the speed is usually constant until you're about to stop or to slow down. You don't abruptly speed up then down all of a sudden.

This might be just me, though. But I think that when crouching, you normally don't move that suddenly. So don't take my word on most of what I've said if it didn't make any sense.

The punch could have been more powerful, and you could do that by exaggerating the pose a tiny bit the moment the punch lands on something. I can see that you've tried to show power by making a heavier spacing than the majority of the animation's, but that didn't seem to be enough http://www.pivotanimation.org/files/use ... 338297.piv i've made this for you to see how would your punch be done correctly. I'm not Firecracker/Lithium-good when it comes to fighting, but hopefully this' served its purpose.

So, anyway. All in all, the poses were pretty decent and so was the spacing, but if you could add something to make the crouch make sense, that would be best. Something like throwing a rock or rocket. Whatever helps.

2• http://i.imgur.com/adf4EFC.gif

That run was weird mostly because of how the origin point went straight downwards like a linear function. You could have made your figure move straight forward then make him go up and down like so
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You probably did so so that you can build up some power to make a jump big enough for that wall jump. But that didn't seem to work. As for the wall jump, because of how low the figure was, it couldn't seem for that wall jump to be possible. I mean, it just didn't make sense because of what I've mentioned earlier. And the ground dissappeared when the foot landed on the wall? How did it happen? Why won't you make a ground that's at least 1 or 2 pixel high-which won't hurt your animation by any means- and make a part of that ground vanish. Only then the animation would make sense.

You've got the smoothness, but you've gotta care less about it over poses and mechanism. or, how would each movement work. You can see some reference videos from youtube to help you out.

3• 404 IMAGE NOT FOUND

Hope that helped.

Re: Awesomator's Animation Scrapyard: New Layout+Two New Ani

PostPosted: Tue May 19, 2015 11:56 am
by Awesomator
My newest animations are at the top of the thread in the original post, and the third link is broken because I deleted the animation. Sorry for not making it clear where the animations were. Your advice still applies though, I'll try to focus more on poses and how movements would actually work. Thanks for your advice

Re: Awesomator's Animation Scrapyard: Reaction Test

PostPosted: Sun May 31, 2015 10:48 am
by Awesomator
Small Update

Reaction Test

Re: Awesomator's Animation Scrapyard: Reaction Test

PostPosted: Thu Jun 04, 2015 11:58 am
by plasticapple
Good job with the reaction test! I think it looks good, but it looks more like a fall than a reaction. That's probably because there's no second stickman, though. Try making the knees not come down as fast when they bounce. Overall, though, great job! I think you're either a high beginner or a borderline intermediate at this point. :)