embrace the motion

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embrace the motion

Postby _Chris » Mon Sep 14, 2015 5:23 pm

This is my thread were I show off all the shorts that I made. starting off at 12fps I switched to 24 fps for better readability on fast moves
aaand back to 12 fps for efficiency



Image
magic: 2016_01_02

http://i.imgur.com/yM9WO06.gif
jeez its been a month: 2015_12_07

http://i.imgur.com/z8TMfem.gif
shadow fighting: 2015_11_08

http://imgur.com/LKIdR1t
combo: 2015_10_20

http://imgur.com/mDfj7Yf
failed flip: 2015_10_19

http://imgur.com/qTPCJhE
walkToRun: 2015_09_28

http://imgur.com/4ruP5RG
failed: 2015_09_28

http://i.imgur.com/DYf7VcV.gifv
martial arts: 2015_09_17

http://i.imgur.com/1clKlDA.gifv
balls: 2015_09_15

http://i.imgur.com/fc6xV3F.gif
probably splatoon: 2015_09_14

http://i.imgur.com/XdgJdjn.gif
randomly looped: 2015_09_11
Last edited by _Chris on Sat Jan 02, 2016 5:20 pm, edited 9 times in total.
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Re: embrace the motion

Postby MCToast » Mon Sep 14, 2015 5:36 pm

looks pretty nice actually.
Image
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Re: embrace the motion

Postby SIFTER » Mon Sep 14, 2015 7:24 pm

You've kinda got that fluidity that many people lack including veterans.
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Re: embrace the motion

Postby Ussay » Tue Sep 15, 2015 12:43 am

long time no seeing 12fps animations over here, well done, bro :D
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Re: embrace the motion

Postby tuna » Tue Sep 15, 2015 1:47 am

lovely exaggerated poses and such, gives it a very lifelike quality. we dont see enough of that here :)
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Re: embrace the motion

Postby _Chris » Tue Sep 15, 2015 3:51 am

thanks for the replies. :)

something else. Note that this is Stykz. Wanted to try that software and it has some cool features but I think it misses some core elements (onion skin of frames to come?) and the ui is pretty messy
Also the gif export was buggy as hell. had to export pngs and put them together in premiere...
http://i.imgur.com/1clKlDA.gifv

Edit: Also did another short today. geez someone implement IK already xD. Foot placement is sooo tedious.
I did this to show weight which kind of worked. But there is a problem with the motion when he picks up the hammer. Also the arcs of the head suck :(
http://i.imgur.com/2U6TVtR.gifv
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Re: embrace the motion

Postby Cheese » Tue Sep 15, 2015 6:34 pm

this stuff is awesome, i love the handle of the hammer.
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Re: embrace the motion

Postby TheLegendV » Tue Sep 15, 2015 11:49 pm

Pretty nice!
This Dude has something in his mind...

Joint Points : 1


Collab Entry Points: 0


My Pivot Thread: http://thedarkdemon.com/viewtopic.php?f=18&t=1859

My Flash thread : http://thedarkdemon.com/viewtopic.php?f=49&t=2451

Working on:


Project - Power VS Electricity 0/0 frames
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Re: embrace the motion

Postby _Chris » Thu Sep 17, 2015 4:50 pm

quick animation for today: martial arts. 45 mins
wasn't sure were I was going with this but all of a sudden I had this nice spin kick in. Reads surprisingly well...
pretty happy overall

http://i.imgur.com/DYf7VcV.gifv
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Re: embrace the motion

Postby Finom » Thu Sep 17, 2015 6:18 pm

Whoa dude I love it :D That quirky style fits well with the animation :3
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Re: embrace the motion

Postby SIFTER » Thu Sep 17, 2015 6:52 pm

@material arts: More like zombie material arts, if you ask me lol
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Re: embrace the motion

Postby _Chris » Mon Sep 28, 2015 8:45 am

failed animation. tried creating a character with emotions. Would probably work but i worked pose to pose which didn't really work well with pivot. also moving hold are damn hard and tedious.
next i'll try 24 fps with animating with double frames when needed

oh and is the source code of pivot available somewhere? I'd like to try and add functionality like ik, copying frames etc.

http://imgur.com/4ruP5RG
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Re: embrace the motion

Postby tuna » Mon Sep 28, 2015 9:57 am

there is already a copy frames button, besides i dont think peter bone made his code open source/editable etc.
that animation is cool, i like the emotions and the idea :) i think you need to make the spacing a little less heavy, its really difficult to tell whats happening
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Re: embrace the motion

Postby _Chris » Mon Sep 28, 2015 11:49 am

yeah well it's actually not finished. The end is missing a lot of inbetween and easing frames...

hmmm but as far as i know you can't paste the frames wherever you want. Hmm would be really nice if he released it somewhere because Pivot just needs some small tools and ui improvements that would make animating so much more fun

edit: also did a small walk to run test at 24 fps today
strangely when exporting setting the fps to 20 seems to create the better result. 24fps export is way faster than in pivot...

http://imgur.com/qTPCJhE
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Re: embrace the motion

Postby DostPs » Thu Oct 08, 2015 7:06 am

when the stickfigure collapses with the building,it doesn't show the strenght and momentum of the impact,thats my point of view,the rest is fun to me
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