[Cell] Animation Thread

Start your journey with Pivot here.

Moderator: Rank Team

[Cell] Animation Thread

Postby Cell » Thu Apr 17, 2014 12:17 am

Image
Last edited by Cell on Mon Sep 01, 2014 9:24 pm, edited 16 times in total.
Hey
CellOffline
Newbie
Newbie
User avatar
 
Posts: 10
Joined: Sun Apr 13, 2014 3:24 am
Location: Jersey City, New Jersey

Re: Cell's Animation Thread

Postby Lord » Thu Apr 17, 2014 5:25 am

Your animations have serious potential, they flow together well. They might lack some easing and are shaky but I think you will get far if you set your mind to brushing up the things I've mentioned.

Also how did you make this?
Image
Image
Ma' thread
"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
LordOffline
The Man
The Man
User avatar
 
Posts: 2797
Joined: Wed Apr 09, 2014 12:04 pm
Location: Ireland

Re: Cell's Animation Thread

Postby Anton » Thu Apr 17, 2014 6:26 am

Pretty good indeed.

The 3D effect on the head is too much exaggerated, but the foot placement is very clean.
sometimes, there is brutal accelerations (ie beginning of the run), you should try to ease the movement --> tutorials, easing.
StickMaking | Animations Thread
The switch is now on OFF
Image
AntonOffline
VIP
User avatar
 
Posts: 1838
Joined: Tue Apr 08, 2014 6:39 pm

Re: Cell's Animation Thread

Postby Cell » Thu Apr 17, 2014 8:49 pm

Thanks for the comments guys! I'll be sure to practice on my easing and remove shakiness. There was not any trouble with foot placement?
Hey
CellOffline
Newbie
Newbie
User avatar
 
Posts: 10
Joined: Sun Apr 13, 2014 3:24 am
Location: Jersey City, New Jersey

Re: Cell's Animation Thread

Postby Echo » Thu Apr 17, 2014 8:53 pm

I think if you added more power(Don't move the body too much before the punch, only when the he punches he should really move the torso front) to the punches and better buildup(Like make him get ready for it more, so he actually can jump) on that kick thing you would be good ;)
You got easing and smoothness down good.

Medium-Beginner
Keep it up!
Image

Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
EchoOffline
I used to be better
I used to be better
 
Posts: 1413
Joined: Tue Apr 08, 2014 3:52 pm
Location: Between

Re: Cell's Animation Thread

Postby Cell » Thu Apr 17, 2014 11:15 pm

Thanks, I'll post more animations soon I'm a little busy at the moment (happy2
Hey
CellOffline
Newbie
Newbie
User avatar
 
Posts: 10
Joined: Sun Apr 13, 2014 3:24 am
Location: Jersey City, New Jersey

Re: Cell's Animation Thread

Postby Silo » Mon Apr 21, 2014 9:06 am

Wow I really like when you got fancy with the camera angles in your top animation.

With the landing after the pivotal kick which you wanted the video to be emphasized on,
I would work on smoothing out their back, and making sure all the joints in the stick are being utilized to fully show the landing of the kick had meaning on the character in the animation, he looks a bit stiff there!

Other then that good work! I like it keep it up :)

Member Since: September 11, 2006

Image
SiloOffline
I eat grass
I eat grass
User avatar
 
Posts: 208
Joined: Mon Apr 21, 2014 8:13 am
Location: Canada


Return to Pivot Beginners Hall

Who is online

Users browsing this forum: No registered users and 25 guests

cron