[UPDATE 16-04-2016 Pivot Sync Test]Sage Sennin Anims

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[UPDATE 16-04-2016 Pivot Sync Test]Sage Sennin Anims

Postby SageSennin34 » Fri Dec 04, 2015 9:54 am

Yo
Rate All my animation :v (thumbsup
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WIP ANIMATION
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Greymon Stand
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Greymon Walk
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3D Run
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Punch Test
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Worm Collab Entry Part
phpBB [video]

Synced Pivot
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i just create some Joint Animation on Pivot Indonesia :D
Synced Pivot
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Just my old animation and with my old base
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MIKU WALK :V it so dificult to make her hair movement >.>
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Slash Test
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i dunno what i create >.>
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Rathalos Roar (if you want to see it with SFX, click here: https://www.youtube.com/watch?v=JyOOH6j2rTc)
phpBB [video]

Sync Test :3 i create the soundline
Last edited by SageSennin34 on Fri Apr 15, 2016 11:58 pm, edited 10 times in total.
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Re: My First Animation Post

Postby Jack » Fri Dec 04, 2015 4:07 pm

Damn, how many back joints does that .stk have?
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Re: My First Animation Post

Postby Setto » Fri Dec 04, 2015 5:15 pm

Pretty nice! I like the scarf and the black outline, makes it look almost like flash or is that just me :P
Sword looks cool too
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
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Greymon Walking

Postby SageSennin34 » Fri Dec 04, 2015 5:20 pm

yeah, walking greymon test
my fullbody :D
is it good ?
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Re: My First Animation Post

Postby SIFTER » Fri Dec 04, 2015 5:26 pm

The scarf ought to be outlined as well, for the sake of consistency in the artstyle, and the recovery after the dash could use some extra frames as well so it doesn't look as wierd. Other than that, I think it looks pretty nice for what it is; the sword slashes look pretty swish and the movements seem to chain just fine.

Also, I've merged both of your topics since you're not allowed to have over one thread in the animation section of the forum. I hope you keep it in mind next time.
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Re: My First Animation Post

Postby SageSennin34 » Fri Dec 04, 2015 5:30 pm

its too dificult to give outline on the scarf XD
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Re: My First Animation Post

Postby Raymond » Fri Dec 04, 2015 5:33 pm

That greymon stick is awesome. You animated it fairly well too. All the joints seem to move, even if it's just a little. His tail and claws don't loop that well though. They seem to snap into place as the animation re-plays. It's nothing major though.

The sword animation is pretty good too. I can't find anything wrong with it. The poses look good, same with the movements. They flow together nicely, and the little pauses he takes are a nice touch. Welcome to the site Sage! I hope you enjoy it here.
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Synced pivot animation

Postby SageSennin34 » Sat Dec 05, 2015 7:35 am

Soundline Challange Shuriken255 on pivot :D
https://www.youtube.com/watch?v=oCh1CwXDMzs
Last edited by SageSennin34 on Sat Dec 05, 2015 7:38 am, edited 1 time in total.
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Re: My First Animation Post

Postby Euclid » Sat Dec 05, 2015 7:36 am

I have to ask, how do you sync sound into your animations?
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Click the Pic for TDD thread. (Credits to Sifter for making my profile, RB, and Sig.)


"Animate to entertain others, lad. That's the point of animation. Some are too blind to see it though
Being big-headed and sucking balls don't go well in pair."
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Re: Synced Pivot Animation

Postby SageSennin34 » Sat Dec 05, 2015 7:42 am

im just remembering the sound in my mind
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Re: My First Animation Post

Postby Vito » Sat Dec 05, 2015 7:50 am

The animation of the combat was pretty cool I see. But the timing of the sync and the animation, not collaborate well. I still like it though, it's really well connected the fluidity and the combat. Keep it up, it's going great! Definitely High Beg.
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Re: Sage Sennin Anims (NV Anims)

Postby SageSennin34 » Mon Dec 07, 2015 7:40 am

thanks dude :D i appreciate what you say
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Re: Sage Sennin Anims

Postby Gouenji32 » Tue Dec 08, 2015 2:14 pm

I really like the fullbodies and the situations you created like the 3D run.. Though you should concentrate on easing and fluid anim because you're already good at making sticks !! Just try to do better things ^^ A lot of work needs a lot of patience^^
HOLIDAYS MOTHERFUCKER§!!!! :D


Project:

Project started (still thinking about ideas)
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Re: [UPDATE 09-12-2015]Sage Sennin Anims

Postby SageSennin34 » Wed Dec 09, 2015 7:14 am

Thanks Gouenji :)
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Re: [UPDATE 09-12-2015]Sage Sennin Anims

Postby Vito » Wed Dec 09, 2015 7:19 am

There's no buildup in that combat. The physic is lack, could use some ease through the punch. The punch feel powerless and odd, it's not solid. But then again, try to balance your easing and spacing. Also the pose, it's off. Pose defines a power in a combo. Keep it up.
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