Unus's Animations

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Re: Unus's Animations

Postby Leo » Sun Apr 03, 2016 7:09 am

Great Animation ,Unus. The way he flip and slice his head off is great, but the reaction is not good.
When your stick died your sword need a little tumble on it.
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Re: Unus's Animations

Postby Alexis » Tue May 03, 2016 6:52 am

Update Bump

Your message contains 11 characters. The minimum number of characters you need to enter is 15.
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Re: Unus's Animations

Postby Leo » Tue May 03, 2016 6:55 am

The foot placement is off, its kinda bouncy when he punch and needs a little ease.
But good job.

I don't know If I had the worst cc in history.
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Re: Unus's Animations

Postby Alexis » Tue May 03, 2016 6:58 am

Leo wrote:The foot placement is off, its kinda bouncy when he punch and needs a little ease.
But good job.

I don't know If I had the worst cc in history.



i wanted him to bounce, like a cartoony punch. ahh okay ease ease ease.. gotta keep that on my head. thanks leo, suprised you replied a lot quicker than i had anticipated.

EDIT: i saw your secret message lmao, and nah its far from the worst.
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Re: Unus's Animations

Postby Alexis » Sun May 22, 2016 6:54 am

Updated joint with crafty yo
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Re: Unus's Animations

Postby Blademaster » Sun May 22, 2016 9:05 am

Sup big bro?

Well, I know that I am the reason you updated.
You really came a way until now. Sure it's not like you reached a new rank or something but you definetely start developing your style now.
You've been practising a lot recently and I can tell you that you've made a big step forward regarding what you did couple month ago.
You were eager to learn and I am happy that you joined PivotPoints and the recent PivotPractise.

I'll give you the cc based on your joint with crafty.

Here we go!


your parts, unus:

Part.1
The walking in the beginning wasn't that bad. It showed off still some shakyness which is like the main problem which is following you.
As I've explained often by now, shakyness is caused by an uncertain spacing. Means it randomly changes direction in a frame distance of 1-2.
Your walkcycle there could've been smoother and look better if you'd taken more frames and tried to keep the upperbody more straight.
Also the amount of distance of your steps could be a little bit less, but it ain't such a big deal.

Well I created a 7 frame basic walking cycle for you. I hope it helps you:
Image
.piv: http://sta.sh/01bvaoqfdjzy


Also he is already having his head held down really low, but it would add more character if you would do that walkcycle first and as soon he reaches the edge of the building he could start looking down. So it looks like he is reacting to his surroundings.
It would've been cool if his tie would like show some kind of dynamics. Like the wind is blowing it to the side.


Part.2
this part was actually really short. It's like just a turn. there is not much to cc about.

Part.3
The stickfigure slowed down really quickly there, it's like he randomly had some superglue which kept him on the building.
You could've like let him still slide down on that building and trying to get the transition more fluid into that jump.

Well I made also an example for you. First I animated the actual movement. Then I edited the speedlines to show of that he is going down.

Image
.piv: http://sta.sh/0h0ou96h3x3


Anyways. That's all for now.

I'll shorten my cc for you one more time: I suggest you animate every movement step by step.


an example would be:
1. Walkcycle.
2. Reaction.
3. Next movement.


I hope my CC helped you and you will keep improving in the future.
Best regards, Chris.

P.S.: You're my favorite beginner due to the fact I am always having these nice talks with you. Thanks for that ^^.

EDIT: Courtesy?
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Re: Unus's Animations

Postby Crafty » Sun May 22, 2016 2:16 pm

@chris - He's my favorite too, I truly believe he has potential.
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Re: Unus's Animations

Postby Finom » Sun May 22, 2016 2:22 pm

The favoritism is real :c
Jk ily too bby
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Re: Unus's Animations

Postby Setto » Sun May 22, 2016 3:15 pm

Chris wrote:P.S.: You're my favorite beginner due to the fact I am always having these nice talks with you. Thanks for that ^^.

slow motion tear drop

It was a nice animation by the way, unus. I feel like you're improving a lot :o
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
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Re: Unus's Animations

Postby Alexis » Sun May 22, 2016 10:49 pm

Thanks guys, ill try to improve my skills.


i never really expected to be anyone's favorite, but its a heartwarming surprise (heart
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Re: Unus's Animations

Postby andyzeke » Sat Oct 22, 2016 6:44 am

I like them.. I LIKE THEM ALL! also sorry didn't know what "Courtesy?" was until now D;
RAINBOW!!!! Hehe
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Re: Unus's Animations

Postby Finom » Sat Oct 22, 2016 5:05 pm

Can you read? If not, I can definitely help you out on what everything in the rules mean. Just say the word
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Re: Unus's Animations

Postby Dat Boi » Sat Oct 29, 2016 12:54 am

Hey, that pretty gooood
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