by Echo » Sat Dec 31, 2016 5:35 am
I really like the new animation, but there were some parts that need some criticizing.
It seem like you've got spacing easing and all that down, which is good, but you have some awkward poses for hands, to make it more realistic you could make one of his/her/it's hands move more back while the other swings forward because it just looks like they are just moving in the same place and it looks off a bit compared to the rest of the body. Speaking of the bases body you seem to move the body forward for the base to get momentum and that's fine, it just looks a bit stiff, so you might make the back bend more so the stick figures head goes a bit down and than comes up and makes the fall less stiff, but you can ignore this part if you'd like your animation has the main part correct anyway.
Then there's the reaction which kinda made the animation fall in quality, but just a bit. You should have made both of his arms go forward and not just stopping mid movement and falling the other way, they should've continued going forward and stretched out more before going back. Also the leg that was still up at the end of the animation should have slowed down where the knee is and the lower part of the leg should have gone up a little bit more so when the knee is going back down the leg doesn't stretch out so much making it seem unrealistic and too floaty.
Hope this helps out a bit for your next animation.
Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that.