Zaaz

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Zaaz

Postby Zaaz » Sun Jan 24, 2016 12:26 pm

Old intermediate boi back at it again with the pivot animating

Cressel inspired fight
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Old joint with Dua2satu from early 2016
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Praise lazyness
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Credits to Extra for the stick


Recent animations
Spoiler:
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Credits to Marvilicious for the base.

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Old animations

Spoiler:
WTFTeam collab 5 entry
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Spoiler:
Blademaster moves
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Credits to Blademaster


Spoiler:
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Blademaster inspired
Credits to Blademaster


Spoiler:
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Spoiler:
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Spoiler:
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Credits to Tiger


Spoiler:
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Reaper inspired
Last edited by Zaaz on Tue Mar 28, 2017 12:14 pm, edited 9 times in total.
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Re: Zaaz

Postby Mike » Sun Jan 24, 2016 12:39 pm

That run animation is really fucking rad, continue it
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Spoiler:
Frank Thomas and Ollie Johnston - The Illusion of Life: Disney Animation
https://vk.com/doc-58650815_254012664?dl=c753708760f72ab566
Richard Williams - The Animator's Survival Kit:
https://vk.com/doc176415392_222242886?hash=5e3a8f0a7cbfa92e91&dl=bc6e3d465d2f9e012c
Spoiler:
12 Principles of Animation summarized
http://vimeo.com/93206523
Aaron Hartline and Victor Navone, animators at Pixar Animation Studios and mentors at Animation Mentor, discuss timing and spacing tips and tricks
http://www.animationmentor.com/resources/webinars/timing-and-spacing/
Pixar's 22 rules to phenomenal storytelling
http://imgur.com/gallery/E8xe0

my thread
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Re: Zaaz

Postby Four » Sun Jan 24, 2016 1:03 pm

I seem to remember your name. But yeah continue that run animation.
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Re: Zaaz

Postby Mori » Sun Jan 24, 2016 1:10 pm

I remember you! You're the guy from WTFTeam!! Hey man!!
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Re: Zaaz

Postby Jack » Sun Jan 24, 2016 1:28 pm

You're making all us beginner plebs jealous.
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Re: Zaaz

Postby Lord » Sun Jan 24, 2016 2:34 pm

I see potential. :P
Keep at it, and make something longer. :D
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Ma' thread
"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
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Re: Zaaz

Postby Prometheus » Mon Jan 25, 2016 5:36 am

I like you man...


I'll be keeping an eye on you..


no homo
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Click the Pic for TDD thread. (Credits to Sifter for making my profile, RB, and Sig.)


"Animate to entertain others, lad. That's the point of animation. Some are too blind to see it though
Being big-headed and sucking balls don't go well in pair."
-Flame
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Re: Zaaz

Postby Zaaz » Thu Jan 28, 2016 2:39 am

Thanks guys, Added some of my old animations, so you can check them out if you want. Also yea I was on WTFTeam, but I don't really remember that name. :) Also I was on DD before with this same name, glad to be back. :D
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Re: Zaaz

Postby SIFTER » Fri Jan 29, 2016 7:25 pm

I must say that intermediate is not that far for you. High beginner at worst, borderline intermediate at best. Your two most recent animation at the top show that you've a basic understanding of the fundamentals. You know what easing is, how to prevent stiffness, flow, and all the rest of the things tha require you to be intermediate, the problem is that the things that you've learned aren't nearly as much mastered, if it makes sense. What you've already got needs to be perfected. Your poses, for example, need some work in terms of stiffness and balance. Now I realise that you move each dot at a time which is good, but that doesn't stop there. Assymmetry and balance are just as important; the former means that each apex of a gesture—legs' gestures, for exampe— is inequal to its counterpart. To get you close to the picture, notice this example
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The example on the left is most obvious. Sure, in the bad example the stance is balanced, but not natural, whereas its good counterpart has appeal, balance, and naturalism. Same goes for the one on your right. Notice how no leg or arm mirrors one another in the pose at your far right. It looks natural, you could already understand that he's blocking an attack(hopefully that's the case), and animating it wouldn't be awkward. If you see yourself in an awkward situation where you can't animate the character without making it look unbalanced—like in the fight anim at the end—be certain that it's because of the starting pose, or the pose that comes after a transition, and you will have to redo the one movement from that specific frame. Always refer yourself to real life to know what you're doing. The run animation looks really good. If you just finish it, your chances to get inter might get bigger. The only piece of critiism I could provide you withe is to give the arm that anticipates for the punch bigger spacing so that it doesn't look static.

If you check my posts, hit ctrl+f in chrome, you'll find the term "pose" repeated a little too much in every CC I type. I press on poses so much because they are 100% more important than the whole rest. I also apologize for my late response to your request. I had things to deal with which left me no choice but to make delays. Hope I've helped at all. Keep it up.
.::::::::::||Sifter||::::::::::.
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Currently animating: pending...
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Re: Zaaz

Postby Zaaz » Sat Jan 30, 2016 12:01 pm

Thanks a LOT for the criticism! This is a problem I have come across often where i just can't get the movement to look the way I want it to, and to get told the pose is what's probably causing it is going to help me a lot going forward. I'll make something longer keeping what you told me in mind.
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Re: Zaaz

Postby Mori » Sat Jan 30, 2016 12:21 pm

These animation are just pretty good, you should only fix your poses then you'll get intermediate as fast as possible
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Re: Zaaz

Postby Zaaz » Thu Feb 11, 2016 10:13 am

New animation. Got bored at the end.
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Credits to Extra
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Re: Zaaz

Postby Ga'ry » Thu Feb 11, 2016 1:48 pm

people actually remember that I made that one :o
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Re: Zaaz

Postby Jack » Thu Feb 11, 2016 5:25 pm

I actually quite like that stick.
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Re: Zaaz

Postby Zaaz » Fri Mar 03, 2017 4:25 pm

Old joint with Dua2satu from early 2016

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