update :p

Start your journey with Pivot here.

Moderator: Rank Team

v

low beg
1
33%
med beg
0
No votes
high beg
2
67%
border inter
0
No votes
 
Total votes : 3

Re: New style? idfk [Riott's thread]

Postby matt meh » Fri Jul 22, 2016 9:10 am

Spoiler:
Image

bump.
little note, don't mind the green guy.
matt mehOffline
Regular
Regular
User avatar
 
Posts: 212
Joined: Tue Dec 08, 2015 3:27 pm

bump c:

Postby matt meh » Wed Aug 17, 2016 6:09 pm

Image
bump c: cnc pls
matt mehOffline
Regular
Regular
User avatar
 
Posts: 212
Joined: Tue Dec 08, 2015 3:27 pm

Re: [Riott] CnC please - Combo Practice

Postby PivotBoom » Sat Aug 20, 2016 10:44 am

WeeWoo bro, ofc im gonna steal the breaking the thread effect, nice tho ;3
PivotBoomOffline
Active
Active
User avatar
 
Posts: 35
Joined: Mon Nov 30, 2015 4:05 am
Location: CornLand

Re: [Riott] CnC please - Combo Practice

Postby TheBimmer231 » Sat Aug 20, 2016 11:15 am

ease more, 2/10
Signature :

Image

----------------------------------------------------------------------------------------------------------------------------------

Secret anim : 182 Frames
TheBimmer231Offline
VIP
User avatar
 
Posts: 120
Joined: Mon Jun 22, 2015 1:38 pm
Location: The dungeon.

Re: [Riott] CnC please - Combo Practice

Postby Outdated » Sat Aug 20, 2016 12:14 pm

The combo practice one seems a little fast to me. The indicators that a move has added to the combo kind of detract from the actual movement of the stick figure though; it's kind of distracting, interesting idea though
Firecracker wrote:Remember, movements aren't everything, creativity is just as important.

a.k.a. talkingcd


maybe I am
OutdatedOffline
Bot
VIP
User avatar
 
Posts: 137
Joined: Sun May 18, 2014 2:22 am

Re: [Riott] CnC please - Combo Practice

Postby AnimationWizard » Sat Aug 20, 2016 5:52 pm

i think while the point of the combo was to be fast paced, it was a little too fast, i had to watch it 3 times to understand what happened,


i could just be slow though
Image
AnimationWizardOffline
Regular
Regular
User avatar
 
Posts: 147
Joined: Sat Mar 21, 2015 10:14 am
Location: Look behind you....

Re: [Riott] CnC please - Combo Practice

Postby Setto » Sat Aug 20, 2016 6:25 pm

some parts in stiff in places and some parts are a little all over the place with turning around and such
I think it looks cool though lol
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
SettoOffline
Fanatic
Fanatic
User avatar
 
Posts: 874
Joined: Wed Jan 07, 2015 7:05 pm
Location: VA Mechanicsville

Re: [Riott] CnC please - Combo Practice

Postby TahaX01 » Sat Aug 20, 2016 7:36 pm

heyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy , bye . ( your newest anim is p rad )
TahaX01Offline
Newbie
Newbie
 
Posts: 22
Joined: Mon Jan 26, 2015 6:44 am

Re: [Riott] ***CnC*** please - Combo Practice

Postby matt meh » Sun Aug 21, 2016 7:42 pm

TahaX01 wrote:heyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy , bye . ( your newest anim is p rad )

thanks! I'll take all of that into account on my next animation.
matt mehOffline
Regular
Regular
User avatar
 
Posts: 212
Joined: Tue Dec 08, 2015 3:27 pm

Re: [Riott] CnC please

Postby matt meh » Sat Sep 03, 2016 7:51 am

bumpy wumpy
matt mehOffline
Regular
Regular
User avatar
 
Posts: 212
Joined: Tue Dec 08, 2015 3:27 pm

Re: [Riott] CnC please

Postby Outdated » Sat Sep 03, 2016 4:07 pm

the idle animation needs more frames imo it looks kind of lazy and the pose is weird. I also don't see why you started out with giving different colored limbs to show depth of the sticks, and then you just changed them to all one color; it shows inconsistency. The main thing you need to work on are poses and spacing. Your spacing is a bit too fast and you can't really tell what's going on in some parts, try and work on cleaner movements.
Firecracker wrote:Remember, movements aren't everything, creativity is just as important.

a.k.a. talkingcd


maybe I am
OutdatedOffline
Bot
VIP
User avatar
 
Posts: 137
Joined: Sun May 18, 2014 2:22 am

Re: [Riott] CnC please

Postby Setto » Sat Sep 03, 2016 5:06 pm

yeah what he said o3o
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
SettoOffline
Fanatic
Fanatic
User avatar
 
Posts: 874
Joined: Wed Jan 07, 2015 7:05 pm
Location: VA Mechanicsville

Re: [Riott] CnC please

Postby Kirin » Sat Sep 03, 2016 6:09 pm

Like the long animation you did but your frame rate is insanely high. Smooth out your movements more especially after your frame rate is at that speed. Also, work on your timing everything seems rushed.
Image

Thread
Skype: Nathan.jones690
KirinOffline
Professional
Professional
 
Posts: 308
Joined: Mon Apr 28, 2014 10:31 pm

Re: [Riott] CnC please

Postby matt meh » Sun Sep 04, 2016 10:17 am

Outdated wrote:the idle animation needs more frames imo it looks kind of lazy and the pose is weird. I also don't see why you started out with giving different colored limbs to show depth of the sticks, and then you just changed them to all one color; it shows inconsistency. The main thing you need to work on are poses and spacing. Your spacing is a bit too fast and you can't really tell what's going on in some parts, try and work on cleaner movements.


It was a joint and we kept changing the base.
matt mehOffline
Regular
Regular
User avatar
 
Posts: 212
Joined: Tue Dec 08, 2015 3:27 pm

Re: [Riott] CnC please

Postby AnimationWizard » Mon Sep 05, 2016 7:06 pm

that run looks a bit silly in the tingy with the green demon man, it looks like a skip
Image
AnimationWizardOffline
Regular
Regular
User avatar
 
Posts: 147
Joined: Sat Mar 21, 2015 10:14 am
Location: Look behind you....

PreviousNext

Return to Pivot Beginners Hall

Who is online

Users browsing this forum: No registered users and 3 guests