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Re: Riott's Thread UPDATE

PostPosted: Sat Apr 23, 2016 7:03 am
by matterkins
New anim idk if its good. Some people say its gud but idk

Re: Riott's Thread UPDATE

PostPosted: Sat Apr 23, 2016 7:18 am
by Vito
Those are nice animation man. But I'll keep watching you, I realise that some animations you made were rotoscoped. So made something original and post it here I'll give some advices that can help you improve by yourself. ;)

Re: Riott's Thread UPDATE

PostPosted: Sat Apr 30, 2016 4:54 am
by matterkins
-NV- wrote:Those are nice animation man. But I'll keep watching you, I realise that some animations you made were rotoscoped. So made something original and post it here I'll give some advices that can help you improve by yourself. ;)


aite ;D

Re: Riott's Thread UPDATE

PostPosted: Wed Jun 01, 2016 6:17 pm
by matterkins
Image
Stop and go, yeah, yeah. Also, the sword thing thinning and thickening was intentional, just did it wrong. so wrong.

Re: Riott's Thread UPDATE

PostPosted: Thu Jun 02, 2016 2:47 am
by Gouenji32
Hey Welcome on the forum dude ! You have some nice animations ^^ From your newest one it's stop and go a bit, also the movements are also a bit stiff. I noticed that when the guy jump he waits for the sword to come back but i guess it's better to make the sword come back on the screen when it's nearer the black dude to make him stop ^^
Go check also mine and if you want other cc just ask me! (thumbsup

Re: Riott's Thread UPDATE

PostPosted: Sat Jun 04, 2016 4:09 pm
by matterkins
thx dude. stop and go seems to be a problem for me.

Re: Riott's Thread UPDATE

PostPosted: Sun Jun 05, 2016 5:12 am
by Blademaster
Hey man,

that newest animation was pretty nice actually. You may have used some really hard spacing but overall the poses are really clear.
My suggestion is to add more frames inbetween and use some easing to make it look more smooth.

your animation style looks stop and goish because of the spacing you are using. Like you are thinking of a pose, then you move the stick in small amounts of distance. After that you throw in a larger spacing in the next frame so it looks like he'd move. And then you make these small amount of movement again and barely move the stick.

you kinda ease like that: |-|-|-----|-|-|
but that is how you should ease to get clean movements: |-|--|---|----|---|--|-|

A movement always starts by 0 and gets more speed from frame to frame.
If you want to slow the movement down or try to even stop, you need to consider that you are still in a movement, so you also will need a couple of frames to slow down.

Hope that made sense for you.

otherwise good stuff, I liked the effect (thumbsup .

Re: Riott's Thread UPDATE

PostPosted: Sun Jun 05, 2016 6:37 am
by Lord
Yeah. I was about to comment easing. XD
A fundemental, really.

Re: Riott's Thread UPDATE

PostPosted: Mon Jun 06, 2016 4:07 pm
by matterkins
Blademaster wrote:you kinda ease like that: |-|-|-----|-|-|
but that is how you should ease to get clean movements: |-|--|---|----|---|--|-|


Yeah, that has always been a big problem. I always seem to rush projects. I am kind of mixed up whether I should work on flow or easing.

Re: Riott's Thread UPDATE

PostPosted: Tue Jun 07, 2016 6:36 am
by Blademaster
It's nothing too bad, I mean as I said, the poses were pretty clear. It shows that you got at least some fundamentels down already. I can imagine by just doing what you like to do it will develope by itself.
so no worries, it's cool

Re: Riott's Thread UPDATE

PostPosted: Sat Jun 11, 2016 9:59 am
by matterkins
Can anyone help me with the landing? If it goes lower, it looks too exaggerated and, too high, it looks as if he barely even landed.

Re: EXPRESSIONS [Riott's thread]

PostPosted: Fri Jul 01, 2016 1:53 pm
by matterkins
Can anyone help with imgur? The new given links don't give me a direct link option. Just one link...

Re: New style? idfk [Riott's thread]

PostPosted: Fri Jul 15, 2016 4:50 pm
by matterkins
I feel like that new anim has a bit of stop and go on the first jump. Any tips on my flow?

Re: New style? idfk [Riott's thread]

PostPosted: Sat Jul 16, 2016 9:09 pm
by Raymond
Riott wrote:I feel like that new anim has a bit of stop and go on the first jump. Any tips on my flow?

It's going to feel stop and go when you drastically increase and decrease your spacing. Just try to keep the stick figure moving at the same speed. And in most cases if you are changing the speed, do it gradually, don't do it within the span of 1-2 frames. Your newest animation would look much better if you focused a little on foot placement. His feet move around as if they're not planted on the ground at times, which looks weird, almost like the ground is ice or something.

You could also work on your poses. His arms are in a weird 3D position at times, and he's leaning back before firing the beam, which looks unusual to me. Most people would prepare for some type of recoil by leaning forward a bit. It almost seems like the beam isn't very powerful because in his position it would have knocked him on his ass.

This one is my favorite of yours, I remember seeing it awhile back. The flow is great, the reactions are pretty good, and the poses are fairly dynamic, with a good sense of build up on the spin kick.

Also in order to get a direct link for a gif file, just right click on the animation, then click "Copy Image Location" and paste that in between the url or img tags. I hope this helps. :)

Re: New style? idfk [Riott's thread]

PostPosted: Sun Jul 17, 2016 7:12 am
by matterkins
Raymond wrote:
Riott wrote:I feel like that new anim has a bit of stop and go on the first jump. Any tips on my flow?

It's going to feel stop and go when you drastically increase and decrease your spacing. Just try to keep the stick figure moving at the same speed. And in most cases if you are changing the speed, do it gradually, don't do it within the span of 1-2 frames. Your newest animation would look much better if you focused a little on foot placement. His feet move around as if they're not planted on the ground at times, which looks weird, almost like the ground is ice or something.

You could also work on your poses. His arms are in a weird 3D position at times, and he's leaning back before firing the beam, which looks unusual to me. Most people would prepare for some type of recoil by leaning forward a bit. It almost seems like the beam isn't very powerful because in his position it would have knocked him on his ass.

This one is my favorite of yours, I remember seeing it awhile back. The flow is great, the reactions are pretty good, and the poses are fairly dynamic, with a good sense of build up on the spin kick.

Also in order to get a direct link for a gif file, just right click on the animation, then click "Copy Image Location" and paste that in between the url or img tags. I hope this helps. :)


Thanks ^-^ I fixed the imgur problem, I just use a different host thing now but I'll keep those flow tips in mind on my next animations ^-^